Zdexby TheHolyOneZ
49,743 classes
Class

SceneOp

: AsyncOperationBase`1 : Object
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider.SceneOp, Unity.ResourceManager 0x00F8 (248 B) inherited 0x00A0 Unity.ResourceManager.dll
implements IUpdateReceiver
0x00x00F8

Members 9

OffsetSizeNameTypeFlagsDefault
0x01m_ActivateOnLoadboolPrivate—
0x00A10x07padding / unreflected
0x10m_InstSceneInstancePrivate—
0x08m_LocationIResourceLocationPrivate—
0x08m_LoadSceneParametersLoadSceneParametersPrivate—
0x04m_ReleaseModeSceneReleaseModePrivate—
0x04m_PriorityintPrivate—
0x18m_DepOpAsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>>Private—
0x08m_ResourceManagerResourceManagerPrivate—
0x08m_providerISceneProvider2Private—
Inherited from AsyncOperationBase`1 18
OffsetSizeNameTypeFlagsDefault
0x10<Result>k__BackingFieldSceneInstancePrivate—
0x04m_referenceCountintPrivate—
0x04m_StatusAsyncOperationStatus1 flags—
0x08m_ErrorException1 flags—
0x08m_RMResourceManager1 flags—
0x04m_Versionint1 flags—
0x003C0x04padding / unreflected
0x08m_DestroyedActionDelegateList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>Private—
0x08m_CompletedActionTDelegateList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>Private—
0x08m_OnDestroyActionAction<UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation>Private—
0x08m_dependencyCompleteActionAction<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>Private—
0x01HasExecutedbool1 flags—
0x00610x07padding / unreflected
0x08ExecutedActionPrivate—
0x01<IsRunning>k__BackingFieldboolPrivate—
0x00710x07padding / unreflected
0x08m_taskCompletionSourceTaskCompletionSource<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>Private—
0x08m_taskCompletionSourceTypelessTaskCompletionSource<System.Object>Private—
0x01m_InDeferredCallbackQueueboolPrivate—
0x00890x07padding / unreflected
0x08m_UpdateCallbacksDelegateList<System.Single>Private—
0x08m_UpdateCallbackAction<System.Single>Private—

Functions 13

SignatureFlagsNativeParams
void .ctor(ResourceManager rm, ISceneProvider2 provider)Public+1 flags0x08
DownloadStatus GetDownloadStatus(HashSet<System.Object> visited)2 flags0x18
void Init(IResourceLocation location, const LoadSceneMode& loadSceneMode, bool activateOnLoad, int priority, const AsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>>& depOp)Public0x18
void Init(IResourceLocation location, const LoadSceneParameters& loadSceneParameters, const SceneReleaseMode& releaseMode, bool activateOnLoad, int priority, const AsyncOperationHandle<System.Collections.Generic.IList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>>& depOp)Public0x18
bool InvokeWaitForCompletion()2 flags0x01
void GetDependencies(List<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> deps)Public+1 flags0x08
string get_DebugName()3 flags0x08
void Execute()2 flags0x00
SceneInstance InternalLoadScene(IResourceLocation location, bool loadingFromBundle, const LoadSceneParameters& loadSceneParameters, bool activateOnLoad, int priority)1 flags0x10
AsyncOperation InternalLoad(const string& path, bool loadingFromBundle, const LoadSceneParameters& loadSceneParameters)Private0x08
void Destroy()2 flags0x00
float get_Progress()3 flags0x04
void UnityEngine.ResourceManagement.IUpdateReceiver.Update(float unscaledDeltaTime)PrivateFinal+2 flags0x04