| Vector3 get_Position() | Public+1 flags | | 0x0C |
| Quaternion get_Rotation() | Public+1 flags | | 0x10 |
| Transform get_Parent() | Public+1 flags | | 0x08 |
| bool get_InstantiateInWorldPosition() | Public+1 flags | | 0x01 |
| bool get_SetPositionRotation() | Public+1 flags | | 0x01 |
| void .ctor(Transform parent, bool instantiateInWorldSpace) | Public+1 flags | | 0x08 |
| void .ctor(const Vector3& position, const Quaternion& rotation, Transform parent) | Public+1 flags | | 0x10 |
| uint8 Instantiate(const uint8& source) | Public | | 0x00 |