| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> ProvideScene(ResourceManager resourceManager, IResourceLocation location, const LoadSceneMode& loadMode, bool activateOnLoad, int priority) | Public+3 flags | | 0x18 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> ProvideScene(ResourceManager resourceManager, IResourceLocation location, const LoadSceneParameters& loadSceneParameters, bool activateOnLoad, int priority) | Public+3 flags | | 0x18 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> ProvideScene(ResourceManager resourceManager, IResourceLocation location, const LoadSceneParameters& loadSceneParameters, const SceneReleaseMode& releaseMode, bool activateOnLoad, int priority) | Public+3 flags | — | 0x18 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> ReleaseScene(ResourceManager resourceManager, const AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>& sceneLoadHandle) | Public+3 flags | — | 0x18 |