Zdexby TheHolyOneZ
49,743 classes
Class

ProfilerRuntime

: Object
UnityEngine.ResourceManagement.Profiling.ProfilerRuntime, Unity.ResourceManager 0x0010 (16 B) inherited 0x0010 Unity.ResourceManager.dll
0x00x0010

Members 17

OffsetSizeNameTypeFlagsDefault
0x08m_profilerEmitterIProfilerEmitterStatic+1 flags—
0x10kResourceManagerProfilerGuidGuidPublicStatic+1 flags—
—0x04kCatalogTagintPublicStatic+1 flags-1047726304
—0x04kBundleDataTagintPublicStatic+1 flags-1047726304
—0x04kAssetDataTagintPublicStatic+1 flags-1047726304
—0x04kSceneDataTagintPublicStatic+1 flags-1047726304
0x01CatalogLoadCounterProfilerCounterValue<System.Int32>PrivateStatic—
0x01AssetBundleLoadCounterProfilerCounterValue<System.Int32>PrivateStatic—
0x01AssetLoadCounterProfilerCounterValue<System.Int32>PrivateStatic—
0x01SceneLoadCounterProfilerCounterValue<System.Int32>PrivateStatic—
0x001C0x04padding / unreflected
0x08m_CatalogDataProfilerFrameData<UnityEngine.Hash128PrivateStatic—
0x08m_BundleDataProfilerFrameData<UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperationPrivateStatic—
0x08m_AssetDataProfilerFrameData<UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperationPrivateStatic—
0x08m_SceneDataProfilerFrameData<UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperationPrivateStatic—
0x08m_BundleNameToOperationDictionary<System.StringPrivateStatic—
0x08m_BundleNameToAssetOperationsDictionary<System.StringPrivateStatic—
0x08m_DataChangeDictionary<UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperationPrivateStatic—

Functions 14

SignatureFlagsNativeParams
void Initialise()PublicStatic0x00
void InstanceOnOnLateUpdateDelegate(float deltaTime)PrivateStatic0x04
void AddCatalog(const Hash128& buildHash)PublicStatic0x10
void AddBundleOperation(const ProvideHandle& handle, AssetBundleRequestOptions requestOptions, const ContentStatus& status, const BundleSource& source)PublicStatic0x18
void BundleReleased(const string& bundleName)PublicStatic0x08
void AddAssetOperation(const ProvideHandle& handle, const ContentStatus& status)PublicStatic0x18
string GetContainingBundleNameForLocation(IResourceLocation location)PrivateStatic0x08
void AddSceneOperation(const AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>& handle, IResourceLocation location, const ContentStatus& status)PublicStatic0x18
void SceneReleased(const AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>& handle)PublicStatic0x18
int GetSceneLoadCounterValue()Static+1 flags0x04
void PushToProfilerStream()Static+1 flags0x00
void RefreshChangedReferenceCounts()PrivateStatic0x00
bool ShouldUpdateFrameDataWithOperationData(IAsyncOperation activeOperation, int frameReferenceCount, float framePercentComplete, ref ValueTuple<System.Int32& newDataOut)PrivateStatic0x08
void .cctor()PrivateStatic+1 flags0x00