| void Initialise() | PublicStatic | | 0x00 |
| void InstanceOnOnLateUpdateDelegate(float deltaTime) | PrivateStatic | | 0x04 |
| void AddCatalog(const Hash128& buildHash) | PublicStatic | | 0x10 |
| void AddBundleOperation(const ProvideHandle& handle, AssetBundleRequestOptions requestOptions, const ContentStatus& status, const BundleSource& source) | PublicStatic | | 0x18 |
| void BundleReleased(const string& bundleName) | PublicStatic | | 0x08 |
| void AddAssetOperation(const ProvideHandle& handle, const ContentStatus& status) | PublicStatic | | 0x18 |
| string GetContainingBundleNameForLocation(IResourceLocation location) | PrivateStatic | | 0x08 |
| void AddSceneOperation(const AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>& handle, IResourceLocation location, const ContentStatus& status) | PublicStatic | | 0x18 |
| void SceneReleased(const AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>& handle) | PublicStatic | | 0x18 |
| int GetSceneLoadCounterValue() | Static+1 flags | | 0x04 |
| void PushToProfilerStream() | Static+1 flags | | 0x00 |
| void RefreshChangedReferenceCounts() | PrivateStatic | | 0x00 |
| bool ShouldUpdateFrameDataWithOperationData(IAsyncOperation activeOperation, int frameReferenceCount, float framePercentComplete, ref ValueTuple<System.Int32& newDataOut) | PrivateStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |