| void .ctor(ContextContainer frameData) | 2 flags | | 0x08 |
| UniversalShadowData get_universalShadowData() | 2 flags | | 0x08 |
| ref bool get_supportsMainLightShadows() | Public+1 flags | | 0x01 |
| ref bool get_mainLightShadowsEnabled() | 2 flags | | 0x01 |
| ref int get_mainLightShadowmapWidth() | Public+1 flags | | 0x04 |
| ref int get_mainLightShadowmapHeight() | Public+1 flags | | 0x04 |
| ref int get_mainLightShadowCascadesCount() | Public+1 flags | | 0x04 |
| ref Vector3 get_mainLightShadowCascadesSplit() | Public+1 flags | | 0x0C |
| ref float get_mainLightShadowCascadeBorder() | Public+1 flags | | 0x04 |
| ref bool get_supportsAdditionalLightShadows() | Public+1 flags | | 0x01 |
| ref bool get_additionalLightShadowsEnabled() | 2 flags | | 0x01 |
| ref int get_additionalLightsShadowmapWidth() | Public+1 flags | | 0x04 |
| ref int get_additionalLightsShadowmapHeight() | Public+1 flags | | 0x04 |
| ref bool get_supportsSoftShadows() | Public+1 flags | | 0x01 |
| ref int get_shadowmapDepthBufferBits() | Public+1 flags | | 0x04 |
| ref List<UnityEngine.Vector4> get_bias() | Public+1 flags | | 0x08 |
| ref List<System.Int32> get_resolution() | Public+1 flags | | 0x08 |
| ref bool get_isKeywordAdditionalLightShadowsEnabled() | 2 flags | | 0x01 |
| ref bool get_isKeywordSoftShadowsEnabled() | 2 flags | | 0x01 |
| ref int get_mainLightShadowResolution() | 2 flags | | 0x04 |
| ref int get_mainLightRenderTargetWidth() | 2 flags | | 0x04 |
| ref int get_mainLightRenderTargetHeight() | 2 flags | | 0x04 |
| ref NativeArray<UnityEngine.Rendering.Universal.URPLightShadowCullingInfos> get_visibleLightsShadowCullingInfos() | 2 flags | | 0x10 |
| ref AdditionalLightsShadowAtlasLayout get_shadowAtlasLayout() | 2 flags | | 0x38 |