Zdexby TheHolyOneZ
49,743 classes
Class

DebugDisplaySettingsMaterial

: Object
UnityEngine.Rendering.Universal.DebugDisplaySettingsMaterial, Unity.RenderPipelines.Universal.Runtime 0x0068 (104 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0068

Members 16

OffsetSizeNameTypeFlagsDefault
0x08m_AlbedoDebugValidationPresetDataAlbedoDebugValidationPresetData[]Private—
0x04m_AlbedoValidationPresetAlbedoDebugValidationPresetPrivate—
0x04<albedoMinLuminance>k__BackingFieldfloatPrivate—
0x04<albedoMaxLuminance>k__BackingFieldfloatPrivate—
0x04m_AlbedoHueTolerancefloatPrivate—
0x04m_AlbedoSaturationTolerancefloatPrivate—
0x10<albedoCompareColor>k__BackingFieldColorPrivate—
0x04<metallicMinValue>k__BackingFieldfloatPrivate—
0x04<metallicMaxValue>k__BackingFieldfloatPrivate—
0x01<renderingLayersSelectedLight>k__BackingFieldboolPrivate—
0x01<selectedLightShadowLayerMask>k__BackingFieldboolPrivate—
0x00460x02padding / unreflected
0x04<renderingLayerMask>k__BackingFielduintPrivate—
0x004C0x04padding / unreflected
0x08debugRenderingLayersColorsVector4[]Public—
0x04<materialValidationMode>k__BackingFieldDebugMaterialValidationModePrivate—
0x04<materialDebugMode>k__BackingFieldDebugMaterialModePrivate—
0x04<vertexAttributeDebugMode>k__BackingFieldDebugVertexAttributeModePrivate—
0x00640x04unreflected bytes to end of DebugDisplaySettingsMaterial

Functions 34

SignatureFlagsNativeParams
AlbedoDebugValidationPreset get_albedoValidationPreset()Public+1 flags0x04
void set_albedoValidationPreset(const AlbedoDebugValidationPreset& value)Public+1 flags0x04
float get_albedoMinLuminance()Public+1 flags0x04
void set_albedoMinLuminance(float value)Public+1 flags0x04
float get_albedoMaxLuminance()Public+1 flags0x04
void set_albedoMaxLuminance(float value)Public+1 flags0x04
float get_albedoHueTolerance()Public+1 flags0x04
void set_albedoHueTolerance(float value)Public+1 flags0x04
float get_albedoSaturationTolerance()Public+1 flags0x04
void set_albedoSaturationTolerance(float value)Public+1 flags0x04
Color get_albedoCompareColor()Public+1 flags0x10
void set_albedoCompareColor(const Color& value)Public+1 flags0x10
float get_metallicMinValue()Public+1 flags0x04
void set_metallicMinValue(float value)Public+1 flags0x04
float get_metallicMaxValue()Public+1 flags0x04
void set_metallicMaxValue(float value)Public+1 flags0x04
bool get_renderingLayersSelectedLight()Public+1 flags0x01
void set_renderingLayersSelectedLight(bool value)Public+1 flags0x01
bool get_selectedLightShadowLayerMask()Public+1 flags0x01
void set_selectedLightShadowLayerMask(bool value)Public+1 flags0x01
uint get_renderingLayerMask()Public+1 flags0x04
void set_renderingLayerMask(uint value)Public+1 flags0x04
uint GetDebugLightLayersMask()Public0x04
DebugMaterialValidationMode get_materialValidationMode()Public+1 flags0x04
void set_materialValidationMode(const DebugMaterialValidationMode& value)Public+1 flags0x04
DebugMaterialMode get_materialDebugMode()Public+1 flags0x04
void set_materialDebugMode(const DebugMaterialMode& value)Public+1 flags0x04
DebugVertexAttributeMode get_vertexAttributeDebugMode()Public+1 flags0x04
void set_vertexAttributeDebugMode(const DebugVertexAttributeMode& value)Public+1 flags0x04
bool get_AreAnySettingsActive()PublicFinal+3 flags0x01
bool get_IsPostProcessingAllowed()PublicFinal+3 flags0x01
bool get_IsLightingActive()PublicFinal+3 flags0x01
IDebugDisplaySettingsPanelDisposable UnityEngine.Rendering.IDebugDisplaySettingsData.CreatePanel()PrivateFinal+2 flags0x08
void .ctor()Public+1 flags0x00

Used by 7

types with a member, parameter or interface of this type