implements IRenderPipelineGraphicsSettings
0x00x0020
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | m_Version | Version | Private | — | |
| 0x01 | m_ExportShaderVariants | bool | Private | — | |
| 0x0015 | 0x03 | padding / unreflected | |||
| 0x04 | m_ShaderVariantLogLevel | ShaderVariantLogLevel | Private | — | |
| 0x01 | m_StripRuntimeDebugShaders | bool | Private | — | |
| 0x001D | 0x03 | unreflected bytes to end of ShaderStrippingSetting | |||
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
| int get_version() | PublicFinal+3 flags | 0x04 | |
| bool UnityEngine.Rendering.IRenderPipelineGraphicsSettings.get_isAvailableInPlayerBuild() | PrivateFinal+3 flags | 0x01 | |
| bool get_exportShaderVariants() | Public+1 flags | 0x01 | |
| void set_exportShaderVariants(bool value) | Public+1 flags | 0x01 | |
| ShaderVariantLogLevel get_shaderVariantLogLevel() | Public+1 flags | 0x04 | |
| void set_shaderVariantLogLevel(const ShaderVariantLogLevel& value) | Public+1 flags | 0x04 | |
| bool get_stripRuntimeDebugShaders() | Public+1 flags | 0x01 | |
| void set_stripRuntimeDebugShaders(bool value) | Public+1 flags | 0x01 | |
| void .ctor() | Public+1 flags | 0x00 |