Zdexby TheHolyOneZ
49,743 classes
Class

ScratchBufferPool[]

: Array : Object
UnityEngine.Rendering.ProbeVolumeScratchBufferPool.ScratchBufferPool[], Unity.RenderPipelines.Core.Runtime 0x0020 (32 B) inherited 0x0020 Unity.RenderPipelines.Core.Runtime.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 49

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , ScratchBufferPool )Public—0x08
ref ScratchBufferPool Address(int )Public—0x08
ScratchBufferPool Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, ScratchBufferPool item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ScratchBufferPool item)1 flags0x08
ScratchBufferPool System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ScratchBufferPool item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ScratchBufferPool item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ScratchBufferPool item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ScratchBufferPool item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ScratchBufferPool[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Rendering.ProbeVolumeScratchBufferPool.ScratchBufferPool> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ScratchBufferPool System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IComparable<UnityEngine.Rendering.ProbeVolumeScratchBufferPool.ScratchBufferPool> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IComparable<UnityEngine.Rendering.ProbeVolumeScratchBufferPool.ScratchBufferPool> item)1 flags0x08
IComparable<UnityEngine.Rendering.ProbeVolumeScratchBufferPool.ScratchBufferPool> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IComparable<UnityEngine.Rendering.ProbeVolumeScratchBufferPool.ScratchBufferPool> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IComparable<UnityEngine.Rendering.ProbeVolumeScratchBufferPool.ScratchBufferPool> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IComparable<UnityEngine.Rendering.ProbeVolumeScratchBufferPool.ScratchBufferPool> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IComparable<UnityEngine.Rendering.ProbeVolumeScratchBufferPool.ScratchBufferPool> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IComparable<UnityEngine.Rendering.ProbeVolumeScratchBufferPool.ScratchBufferPool>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.IComparable<UnityEngine.Rendering.ProbeVolumeScratchBufferPool.ScratchBufferPool>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IComparable<UnityEngine.Rendering.ProbeVolumeScratchBufferPool.ScratchBufferPool> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04