Struct SerializedPerSceneCellList : ValueType : Object Path C++ Link UnityEngine.Rendering.ProbeVolumeBakingSet.SerializedPerSceneCellList, Unity.RenderPipelines.Core.Runtime 0x0010 (16 B) Unity.RenderPipelines.Core.Runtime.dll 0x00x0010 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x08sceneGUIDstringPublic0x00080x08cellListList<System.Int32>Public Used by 13types with a member, parameter or interface of this type Action`1ArraySortHelper`1Comparison`1EnumeratorICollection`1IComparer`1IEnumerator`1IList`1IReadOnlyList`1List`1Predicate`1ReadOnlyCollection`1SerializedPerSceneCellList[] // UnityEngine.Rendering.ProbeVolumeBakingSet.SerializedPerSceneCellList, Unity.RenderPipelines.Core.Runtime // size 0x0010 (16) struct SerializedPerSceneCellList : public ValueType { public: string sceneGUID; // 0x0000(0x08) Public List<System.Int32> cellList; // 0x0008(0x08) Public };