Zdexby TheHolyOneZ
9,523 structs
Struct

InstanceOcclusionEventDebugArray

: ValueType : Object
UnityEngine.Rendering.InstanceOcclusionEventDebugArray, Unity.RenderPipelines.GPUDriven.Runtime 0x0058 (88 B) Unity.RenderPipelines.GPUDriven.Runtime.dll
implements IDisposable
0x00x0058

Members 8

OffsetSizeNameTypeFlags
—0x04InitialPassCountintPrivateStatic+1 flags
—0x04MaxPassCountintPrivateStatic+1 flags
0x08m_CounterBufferGraphicsBufferPrivate
0x18m_PendingInfoUnsafeList<UnityEngine.Rendering.InstanceOcclusionEventDebugArray.Info>Private
0x08m_RequestsNativeQueue<UnityEngine.Rendering.InstanceOcclusionEventDebugArray.Request>Private
0x18m_LatestInfoUnsafeList<UnityEngine.Rendering.InstanceOcclusionEventDebugArray.Info>Private
0x10m_LatestCountersNativeArray<System.Int32>Private
0x01m_HasLatestboolPrivate
0x00510x07unreflected bytes to end of InstanceOcclusionEventDebugArray

Functions 5

SignatureFlagsNativeParams
GraphicsBuffer get_CounterBuffer()Public+1 flags0x08
void Init()Public0x00
void Dispose()PublicFinal+2 flags0x00
int TryAdd(int viewInstanceID, const InstanceOcclusionEventType& eventType, int occluderVersion, int subviewMask, const OcclusionTest& occlusionTest)Public0x04
void MoveToDebugStatsAndClear(DebugRendererBatcherStats debugStats)Public0x08

Used by 1

types with a member, parameter or interface of this type