Zdexby TheHolyOneZ
9,523 structs
Struct

FixedBufferStringQueue

: ValueType : Object
UnityEngine.Rendering.CoreUnsafeUtils.FixedBufferStringQueue, Unity.RenderPipelines.Core.Runtime 0x0028 (40 B) Unity.RenderPipelines.Core.Runtime.dll
0x00x0028

Members 6

OffsetSizeNameTypeFlags
—m_ReadCursorByte*Private
0x00000x08padding / unreflected
—m_WriteCursorByte*Private
0x00080x08padding / unreflected
—m_BufferEndByte*Private+1 flags
0x00100x08padding / unreflected
—m_BufferStartByte*Private+1 flags
0x00180x08padding / unreflected
0x04m_BufferLengthintPrivate+1 flags
0x04<Count>k__BackingFieldintPrivate

Functions 6

SignatureFlagsNativeParams
int get_Count()Public+1 flags0x04
void set_Count(int value)Private+1 flags0x04
void .ctor(const Byte*& ptr, int length)Public+1 flags0x04
bool TryPush(const string& v)Public0x08
bool TryPop(ref string& v)Public0x08
void Clear()Public0x00