Zdexby TheHolyOneZ
49,743 classes
Class

Touchscreen[]

: Array : Object
UnityEngine.InputSystem.Touchscreen[], Unity.InputSystem 0x0020 (32 B) inherited 0x0020 Unity.InputSystem.dll
implements ITouchscreen>, mscorlib, ITouchscreen>, mscorlib, IEnumerable`1, ITouchscreen>, mscorlib, ITouchscreen>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 139

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , Touchscreen )Public—0x08
ref Touchscreen Address(int )Public—0x08
Touchscreen Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, Touchscreen item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Touchscreen item)1 flags0x08
Touchscreen System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Touchscreen item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Touchscreen item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Touchscreen item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Touchscreen item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Touchscreen[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.Touchscreen> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Touchscreen System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IInputStateCallbackReceiver item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IInputStateCallbackReceiver item)1 flags0x08
IInputStateCallbackReceiver System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IInputStateCallbackReceiver item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IInputStateCallbackReceiver item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IInputStateCallbackReceiver item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IInputStateCallbackReceiver item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IInputStateCallbackReceiver[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IInputStateCallbackReceiver System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IEventMerger item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IEventMerger item)1 flags0x08
IEventMerger System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IEventMerger item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IEventMerger item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IEventMerger item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IEventMerger item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IEventMerger[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.LowLevel.IEventMerger> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IEventMerger System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ICustomDeviceReset item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ICustomDeviceReset item)1 flags0x08
ICustomDeviceReset System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ICustomDeviceReset item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ICustomDeviceReset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ICustomDeviceReset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ICustomDeviceReset item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ICustomDeviceReset[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.LowLevel.ICustomDeviceReset> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ICustomDeviceReset System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Pointer item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Pointer item)1 flags0x08
Pointer System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Pointer item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Pointer item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Pointer item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Pointer item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Pointer[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.Pointer> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Pointer System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IInputStateCallbackReceiver item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IInputStateCallbackReceiver item)1 flags0x08
IInputStateCallbackReceiver System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IInputStateCallbackReceiver item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IInputStateCallbackReceiver item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IInputStateCallbackReceiver item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IInputStateCallbackReceiver item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IInputStateCallbackReceiver[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.LowLevel.IInputStateCallbackReceiver> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IInputStateCallbackReceiver System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, InputDevice item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(InputDevice item)1 flags0x08
InputDevice System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, InputDevice item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(InputDevice item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(InputDevice item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(InputDevice item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const InputDevice[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputDevice> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
InputDevice System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, InputControl item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(InputControl item)1 flags0x08
InputControl System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, InputControl item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(InputControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(InputControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(InputControl item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const InputControl[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputControl> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
InputControl System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04