Zdexby TheHolyOneZ
49,743 classes
Class

AvailableDevice[]

: Array : Object
UnityEngine.InputSystem.InputManager.AvailableDevice[], Unity.InputSystem 0x0020 (32 B) inherited 0x0020 Unity.InputSystem.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const AvailableDevice& )Public—0x40
ref AvailableDevice Address(int )Public—0x40
AvailableDevice Get(int )Public—0x40
void System.Collections.Generic.IList`1.Insert(int index, const AvailableDevice& item)1 flags0x40
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const AvailableDevice& item)1 flags0x40
AvailableDevice System.Collections.Generic.IList`1.get_Item(int index)1 flags0x40
void System.Collections.Generic.IList`1.set_Item(int index, const AvailableDevice& item)1 flags0x40
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const AvailableDevice& item)1 flags0x40
bool System.Collections.Generic.ICollection`1.Remove(const AvailableDevice& item)1 flags0x40
bool System.Collections.Generic.ICollection`1.Contains(const AvailableDevice& item)1 flags0x40
void System.Collections.Generic.ICollection`1.CopyTo(const AvailableDevice[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputManager.AvailableDevice> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
AvailableDevice System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x40
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04