Zdexby TheHolyOneZ
49,743 classes
Class

InputActionState[]

: Array : Object
UnityEngine.InputSystem.InputActionState[], Unity.InputSystem 0x0020 (32 B) inherited 0x0020 Unity.InputSystem.dll
implements IInputActionState>, mscorlib, IInputActionState>, mscorlib, IEnumerable`1, IInputActionState>, mscorlib, IInputActionState>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 79

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , InputActionState )Public—0x08
ref InputActionState Address(int )Public—0x08
InputActionState Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, InputActionState item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(InputActionState item)1 flags0x08
InputActionState System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, InputActionState item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(InputActionState item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(InputActionState item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(InputActionState item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const InputActionState[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputActionState> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
InputActionState System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IInputStateChangeMonitor item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IInputStateChangeMonitor item)1 flags0x08
IInputStateChangeMonitor System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IInputStateChangeMonitor item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IInputStateChangeMonitor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IInputStateChangeMonitor item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IInputStateChangeMonitor item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IInputStateChangeMonitor[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IInputStateChangeMonitor System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ICloneable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ICloneable item)1 flags0x08
ICloneable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ICloneable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ICloneable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ICloneable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ICloneable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ICloneable[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.ICloneable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ICloneable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IDisposable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IDisposable item)1 flags0x08
IDisposable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IDisposable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IDisposable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IDisposable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IDisposable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IDisposable[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.IDisposable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IDisposable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04