Zdexby TheHolyOneZ
49,743 classes
Class

TouchControl[]

: Array : Object
UnityEngine.InputSystem.Controls.TouchControl[], Unity.InputSystem 0x0020 (32 B) inherited 0x0020 Unity.InputSystem.dll
implements ITouchControl>, mscorlib, ITouchControl>, mscorlib, IEnumerable`1, IReadOnlyList`1, IReadOnlyCollection`1
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 64

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , TouchControl )Public—0x08
ref TouchControl Address(int )Public—0x08
TouchControl Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, TouchControl item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(TouchControl item)1 flags0x08
TouchControl System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, TouchControl item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(TouchControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(TouchControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(TouchControl item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const TouchControl[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.Controls.TouchControl> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
TouchControl System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, InputControl<UnityEngine.InputSystem.LowLevel.TouchState> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(InputControl<UnityEngine.InputSystem.LowLevel.TouchState> item)1 flags0x08
InputControl<UnityEngine.InputSystem.LowLevel.TouchState> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, InputControl<UnityEngine.InputSystem.LowLevel.TouchState> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(InputControl<UnityEngine.InputSystem.LowLevel.TouchState> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(InputControl<UnityEngine.InputSystem.LowLevel.TouchState> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(InputControl<UnityEngine.InputSystem.LowLevel.TouchState> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const InputControl<UnityEngine.InputSystem.LowLevel.TouchState>[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputControl<UnityEngine.InputSystem.LowLevel.TouchState>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
InputControl<UnityEngine.InputSystem.LowLevel.TouchState> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, InputControl item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(InputControl item)1 flags0x08
InputControl System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, InputControl item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(InputControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(InputControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(InputControl item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const InputControl[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputControl> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
InputControl System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04