Zdexby TheHolyOneZ
9,523 structs
Struct

PointerState

: ValueType : Object
UnityEngine.InputForUI.PointerState, UnityEngine.InputForUIModule 0x0028 (40 B) UnityEngine.InputForUIModule.dll
0x00x0028

Members 8

OffsetSizeNameTypeFlags
0x04<LastPressedButton>k__BackingFieldButtonPrivate
0x04_buttonsStateButtonsStatePrivate
0x08<NextPressTime>k__BackingFieldDiscreteTimePrivate
0x04<ClickCount>k__BackingFieldintPrivate
0x08<LastPosition>k__BackingFieldVector2Private
0x04<LastDisplayIndex>k__BackingFieldintPrivate
0x01<LastPositionValid>k__BackingFieldboolPrivate
0x08kClickDelayDiscreteTimePrivateStatic+1 flags
0x00210x07unreflected bytes to end of PointerState

Functions 19

SignatureFlagsNativeParams
Button get_LastPressedButton()Public+1 flags0x04
void set_LastPressedButton(const Button& value)Private+1 flags0x04
ButtonsState get_ButtonsState()Public+1 flags0x04
DiscreteTime get_NextPressTime()Public+1 flags0x08
void set_NextPressTime(const DiscreteTime& value)Private+1 flags0x08
int get_ClickCount()Public+1 flags0x04
void set_ClickCount(int value)Private+1 flags0x04
Vector2 get_LastPosition()Public+1 flags0x08
void set_LastPosition(const Vector2& value)Private+1 flags0x08
int get_LastDisplayIndex()Public+1 flags0x04
void set_LastDisplayIndex(int value)Private+1 flags0x04
bool get_LastPositionValid()Public+1 flags0x01
void set_LastPositionValid(bool value)Public+1 flags0x01
void OnButtonDown(const DiscreteTime& currentTime, const Button& button)Public0x08
void OnButtonUp(const DiscreteTime& currentTime, const Button& button)Public0x08
void OnButtonChange(const DiscreteTime& currentTime, const Button& button, bool previousState, bool newState)Public0x08
void OnMove(const DiscreteTime& currentTime, const Vector2& position, int displayIndex)Public0x08
void Reset()Public0x00
void .cctor()PrivateStatic+1 flags0x00

Used by 2

types with a member, parameter or interface of this type