| void Subscribe(EventConsumer handler, int priority, const Nullable<System.Int32>& playerId, const Type[]& type) | PublicStatic | | 0x08 |
| void Unsubscribe(EventConsumer handler) | PublicStatic | | 0x08 |
| void SetEnabled(bool enable) | PublicStatic | | 0x01 |
| void Dispatch(ref Event& ev) | Static+1 flags | | 0x70 |
| void Bootstrap() | PrivateStatic | | 0x00 |
| void Initialize() | PrivateStatic | | 0x00 |
| void Shutdown() | PrivateStatic | | 0x00 |
| void OnFocusChanged(bool focus) | PrivateStatic | | 0x01 |
| void NotifyUpdate() | Static+1 flags | | 0x00 |
| void SetInputSystemProvider(IEventProviderImpl impl) | Static+1 flags | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |