Zdexby TheHolyOneZ
49,743 classes
Class

GL

: Object
UnityEngine.GL, UnityEngine.CoreModule 0x0010 (16 B) inherited 0x0010 UnityEngine.CoreModule.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 26

SignatureFlagsNativeParams
void Vertex3(float x, float y, float z)PublicStatic0x04
void TexCoord3(float x, float y, float z)PublicStatic0x04
void TexCoord2(float x, float y)PublicStatic0x04
void ImmediateColor(float r, float g, float b, float a)PrivateStatic0x04
void Color(const Color& c)PublicStatic0x10
bool get_wireframe()PublicStatic+1 flags0x01
void SetViewMatrix(const Matrix4x4& m)PrivateStatic0x40
void set_modelview(const Matrix4x4& value)PublicStatic+1 flags0x40
void PushMatrix()PublicStatic0x00
void PopMatrix()PublicStatic0x00
void LoadOrtho()PublicStatic0x00
void LoadProjectionMatrix(const Matrix4x4& mat)PublicStatic0x40
Matrix4x4 GetGPUProjectionMatrix(const Matrix4x4& proj, bool renderIntoTexture)PublicStatic0x40
void GLLoadPixelMatrixScript(float left, float right, float bottom, float top)PrivateStatic0x04
void LoadPixelMatrix(float left, float right, float bottom, float top)PublicStatic0x04
void Begin(int mode)PublicStatic0x04
void End()PublicStatic0x00
void GLClear(bool clearDepth, bool clearColor, const Color& backgroundColor, float depth)PrivateStatic0x10
void Clear(bool clearDepth, bool clearColor, const Color& backgroundColor, float depth)PublicStatic0x10
void Clear(bool clearDepth, bool clearColor, const Color& backgroundColor)PublicStatic0x10
void Viewport(const Rect& pixelRect)PublicStatic0x10
void SetViewMatrix_Injected(ref Matrix4x4& m)PrivateStatic0x40
void LoadProjectionMatrix_Injected(ref Matrix4x4& mat)PrivateStatic0x40
void GetGPUProjectionMatrix_Injected(ref Matrix4x4& proj, bool renderIntoTexture, ref Matrix4x4& ret)PrivateStatic0x40
void GLClear_Injected(bool clearDepth, bool clearColor, ref Color& backgroundColor, float depth)PrivateStatic0x10
void Viewport_Injected(ref Rect& pixelRect)PrivateStatic0x10