Struct Awaiter : ValueType : Object Path C++ Link UnityEngine.Awaitable.Awaiter, UnityEngine.CoreModule 0x0008 (8 B) UnityEngine.CoreModule.dll implements INotifyCompletion 0x00x0008 Members 1 Show inherited members OffsetSizeNameTypeFlags0x00000x08_awaitedAwaitablePrivate+1 flags Functions 4 SignatureFlagsNativeParamsvoid .ctor(Awaitable awaited)2 flags0x9af4c00x08void OnCompleted(Action continuation)PublicFinal+2 flags0x38030400x08bool get_IsCompleted()Public+1 flags0x38030600x01void GetResult()Public0x38030200x00 Used by 8types with a member, parameter or interface of this type <<GetAssetBundleAsync>b__0>d<_delaySetSelectedObject>d__24<_onControlsChanged>d__17<BindSwap>d__12<ExitIntroCutScene>d__364<OnSelect>d__31<TryDisconnectGuest>d__13Awaitable // UnityEngine.Awaitable.Awaiter, UnityEngine.CoreModule // size 0x0008 (8) struct Awaiter : public ValueType { public: Awaitable _awaited; // 0x0000(0x08) Private InitOnly void .ctor(Awaitable awaited); // 0x9af4c0 [Assembly SpecialName] void OnCompleted(Action continuation); // 0x3803040 [Public Final Virtual NewSlot] bool get_IsCompleted(); // 0x3803060 [Public SpecialName] void GetResult(); // 0x3803020 [Public] };