Zdexby TheHolyOneZ
49,743 classes
Class

CreatePropertyAttribute[]

: Array : Object
Unity.Properties.CreatePropertyAttribute[], UnityEngine.PropertiesModule 0x0020 (32 B) inherited 0x0020 UnityEngine.PropertiesModule.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 64

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , CreatePropertyAttribute )Public—0x08
ref CreatePropertyAttribute Address(int )Public—0x08
CreatePropertyAttribute Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, CreatePropertyAttribute item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(CreatePropertyAttribute item)1 flags0x08
CreatePropertyAttribute System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, CreatePropertyAttribute item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(CreatePropertyAttribute item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(CreatePropertyAttribute item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(CreatePropertyAttribute item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const CreatePropertyAttribute[]& array, int arrayIndex)1 flags0x08
IEnumerator<Unity.Properties.CreatePropertyAttribute> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
CreatePropertyAttribute System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, RequiredMemberAttribute item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(RequiredMemberAttribute item)1 flags0x08
RequiredMemberAttribute System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, RequiredMemberAttribute item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(RequiredMemberAttribute item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(RequiredMemberAttribute item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(RequiredMemberAttribute item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const RequiredMemberAttribute[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Scripting.RequiredMemberAttribute> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
RequiredMemberAttribute System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Attribute item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Attribute item)1 flags0x08
Attribute System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Attribute item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Attribute item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Attribute item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Attribute item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Attribute[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Attribute> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Attribute System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04