| float2 cellular(const float2& P) | PublicStatic | — | 0x08 |
| float2 cellular2x2(const float2& P) | PublicStatic | — | 0x08 |
| float2 cellular2x2x2(const float3& P) | PublicStatic | — | 0x0C |
| float2 cellular(const float3& P) | PublicStatic | — | 0x0C |
| float cnoise(const float2& P) | PublicStatic | — | 0x08 |
| float pnoise(const float2& P, const float2& rep) | PublicStatic | — | 0x08 |
| float cnoise(const float3& P) | PublicStatic | — | 0x0C |
| float pnoise(const float3& P, const float3& rep) | PublicStatic | — | 0x0C |
| float cnoise(const float4& P) | PublicStatic | | 0x10 |
| float pnoise(const float4& P, const float4& rep) | PublicStatic | | 0x10 |
| float mod289(float x) | PrivateStatic | | 0x04 |
| float2 mod289(const float2& x) | PrivateStatic | | 0x08 |
| float3 mod289(const float3& x) | PrivateStatic | | 0x0C |
| float4 mod289(const float4& x) | PrivateStatic | | 0x10 |
| float3 mod7(const float3& x) | PrivateStatic | | 0x0C |
| float4 mod7(const float4& x) | PrivateStatic | | 0x10 |
| float permute(float x) | PrivateStatic | | 0x04 |
| float3 permute(const float3& x) | PrivateStatic | | 0x0C |
| float4 permute(const float4& x) | PrivateStatic | | 0x10 |
| float taylorInvSqrt(float r) | PrivateStatic | | 0x04 |
| float4 taylorInvSqrt(const float4& r) | PrivateStatic | | 0x10 |
| float2 fade(const float2& t) | PrivateStatic | | 0x08 |
| float3 fade(const float3& t) | PrivateStatic | | 0x0C |
| float4 fade(const float4& t) | PrivateStatic | | 0x10 |
| float4 grad4(float j, const float4& ip) | PrivateStatic | | 0x10 |
| float2 rgrad2(const float2& p, float rot) | PrivateStatic | | 0x08 |
| float snoise(const float2& v) | PublicStatic | | 0x08 |
| float snoise(const float3& v) | PublicStatic | | 0x0C |
| float snoise(const float3& v, ref float3& gradient) | PublicStatic | | 0x0C |
| float snoise(const float4& v) | PublicStatic | | 0x10 |
| float3 psrdnoise(const float2& pos, const float2& per, float rot) | PublicStatic | | 0x0C |
| float3 psrdnoise(const float2& pos, const float2& per) | PublicStatic | | 0x0C |
| float psrnoise(const float2& pos, const float2& per, float rot) | PublicStatic | | 0x08 |
| float psrnoise(const float2& pos, const float2& per) | PublicStatic | | 0x08 |
| float3 srdnoise(const float2& pos, float rot) | PublicStatic | | 0x0C |
| float3 srdnoise(const float2& pos) | PublicStatic | | 0x0C |
| float srnoise(const float2& pos, float rot) | PublicStatic | | 0x08 |
| float srnoise(const float2& pos) | PublicStatic | | 0x08 |