Zdexby TheHolyOneZ
9,523 structs
Struct

AutoFreeAllocator

: ValueType : Object
Unity.Collections.AutoFreeAllocator, Unity.Collections 0x0048 (72 B) Unity.Collections.dll
0x00x0048

Members 4

OffsetSizeNameTypeFlags
0x20m_allocatedArrayOfArrays<System.IntPtr>Private
0x20m_tofreeArrayOfArrays<System.IntPtr>Private
0x04m_handleAllocatorHandlePrivate
0x04m_backingAllocatorHandleAllocatorHandlePrivate

Functions 13

SignatureFlagsNativeParams
void Update()Public0x00
void Initialize(const AllocatorHandle& backingAllocatorHandle)Public0x04
void FreeAll()Public0x00
void Dispose()PublicFinal+2 flags0x00
TryFunction get_Function()PublicFinal+3 flags0x08
int Try(ref Block& block)PublicFinal+2 flags0x20
int Try(long state, ref Block& block)Static+1 flags0x20
AllocatorHandle get_Handle()PublicFinal+3 flags0x04
void set_Handle(const AllocatorHandle& value)PublicFinal+3 flags0x04
Allocator get_ToAllocator()PublicFinal+3 flags0x04
bool get_IsCustomAllocator()PublicFinal+3 flags0x01
bool get_IsAutoDispose()PublicFinal+3 flags0x01
int Try$BurstManaged(long state, ref Block& block)Static+1 flags0x20