| void Initialize() | Public | | 0x00 |
| void MainThreadUpdate() | Public | | 0x00 |
| void Dispatch(Action action, long timeOutMs, int sleepTimeMs) | Public | | 0x08 |
| uint8 Dispatch(Func<T> func, long timeOutMs, int sleepTimeMs) | Public | | 0x08 |
| DispatchedAction Dispatch(Action action) | Private | | 0x08 |
| object Dispatch(Func<System.Object> func, long timeOutMs, int sleepTimeMs) | Private | | 0x08 |
| DispatchedResult Dispatch(Func<System.Object> action) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |