| float Evaluate(float t, const Ease& ease) | PublicStatic | | 0x04 |
| float Linear(float t) | PublicStatic | | 0x04 |
| float InQuad(float t) | PublicStatic | | 0x04 |
| float OutQuad(float t) | PublicStatic | | 0x04 |
| float InOutQuad(float t) | PublicStatic | | 0x04 |
| float InCubic(float t) | PublicStatic | | 0x04 |
| float OutCubic(float t) | PublicStatic | | 0x04 |
| float InOutCubic(float t) | PublicStatic | | 0x04 |
| float InQuart(float t) | PublicStatic | | 0x04 |
| float OutQuart(float t) | PublicStatic | | 0x04 |
| float InOutQuart(float t) | PublicStatic | | 0x04 |
| float InQuint(float t) | PublicStatic | | 0x04 |
| float OutQuint(float t) | PublicStatic | | 0x04 |
| float InOutQuint(float t) | PublicStatic | | 0x04 |
| float InSine(float t) | PublicStatic | | 0x04 |
| float OutSine(float t) | PublicStatic | | 0x04 |
| float InOutSine(float t) | PublicStatic | | 0x04 |
| float InExpo(float t) | PublicStatic | | 0x04 |
| float OutExpo(float t) | PublicStatic | | 0x04 |
| float InOutExpo(float t) | PublicStatic | | 0x04 |
| float InCirc(float t) | PublicStatic | | 0x04 |
| float OutCirc(float t) | PublicStatic | | 0x04 |
| float InOutCirc(float t) | PublicStatic | | 0x04 |
| float InElastic(float t) | PublicStatic | | 0x04 |
| float OutElastic(float t) | PublicStatic | | 0x04 |
| float InOutElastic(float t) | PublicStatic | | 0x04 |
| float InBack(float t) | PublicStatic | | 0x04 |
| float OutBack(float t) | PublicStatic | | 0x04 |
| float InOutBack(float t) | PublicStatic | | 0x04 |
| float InBounce(float t) | PublicStatic | | 0x04 |
| float OutBounce(float t) | PublicStatic | | 0x04 |
| float InOutBounce(float t) | PublicStatic | | 0x04 |
| float ShakeSmall(float t) | PublicStatic | | 0x04 |
| float ShakeLarge(float t) | PublicStatic | | 0x04 |
| float DampedSineWave(float t, float decay, float amplitude, float angularFrequency) | PrivateStatic | | 0x04 |