Zdexby TheHolyOneZ
49,743 classes
Class

Vector

: Object
System.Numerics.Vector, Sentry.System.Numerics.Vectors 0x0010 (16 B) inherited 0x0010 Sentry.System.Numerics.Vectors.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 88

SignatureFlagsNativeParams
void Widen(const Vector<System.Byte>& source, ref Vector<System.UInt16>& low, ref Vector<System.UInt16>& high)PublicStatic0x10
void Widen(const Vector<System.UInt16>& source, ref Vector<System.UInt32>& low, ref Vector<System.UInt32>& high)PublicStatic0x10
void Widen(const Vector<System.UInt32>& source, ref Vector<System.UInt64>& low, ref Vector<System.UInt64>& high)PublicStatic0x10
void Widen(const Vector<System.SByte>& source, ref Vector<System.Int16>& low, ref Vector<System.Int16>& high)PublicStatic0x10
void Widen(const Vector<System.Int16>& source, ref Vector<System.Int32>& low, ref Vector<System.Int32>& high)PublicStatic0x10
void Widen(const Vector<System.Int32>& source, ref Vector<System.Int64>& low, ref Vector<System.Int64>& high)PublicStatic0x10
void Widen(const Vector<System.Single>& source, ref Vector<System.Double>& low, ref Vector<System.Double>& high)PublicStatic0x10
Vector<System.Byte> Narrow(const Vector<System.UInt16>& low, const Vector<System.UInt16>& high)PublicStatic0x10
Vector<System.UInt16> Narrow(const Vector<System.UInt32>& low, const Vector<System.UInt32>& high)PublicStatic0x10
Vector<System.UInt32> Narrow(const Vector<System.UInt64>& low, const Vector<System.UInt64>& high)PublicStatic0x10
Vector<System.SByte> Narrow(const Vector<System.Int16>& low, const Vector<System.Int16>& high)PublicStatic0x10
Vector<System.Int16> Narrow(const Vector<System.Int32>& low, const Vector<System.Int32>& high)PublicStatic0x10
Vector<System.Int32> Narrow(const Vector<System.Int64>& low, const Vector<System.Int64>& high)PublicStatic0x10
Vector<System.Single> Narrow(const Vector<System.Double>& low, const Vector<System.Double>& high)PublicStatic0x10
Vector<System.Single> ConvertToSingle(const Vector<System.Int32>& value)PublicStatic0x10
Vector<System.Single> ConvertToSingle(const Vector<System.UInt32>& value)PublicStatic0x10
Vector<System.Double> ConvertToDouble(const Vector<System.Int64>& value)PublicStatic0x10
Vector<System.Double> ConvertToDouble(const Vector<System.UInt64>& value)PublicStatic0x10
Vector<System.Int32> ConvertToInt32(const Vector<System.Single>& value)PublicStatic0x10
Vector<System.UInt32> ConvertToUInt32(const Vector<System.Single>& value)PublicStatic0x10
Vector<System.Int64> ConvertToInt64(const Vector<System.Double>& value)PublicStatic0x10
Vector<System.UInt64> ConvertToUInt64(const Vector<System.Double>& value)PublicStatic0x10
Vector<System.Single> ConditionalSelect(const Vector<System.Int32>& condition, const Vector<System.Single>& left, const Vector<System.Single>& right)PublicStatic0x10
Vector<System.Double> ConditionalSelect(const Vector<System.Int64>& condition, const Vector<System.Double>& left, const Vector<System.Double>& right)PublicStatic0x10
Vector<T> ConditionalSelect(const Vector<T>& condition, const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<T> Equals(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<System.Int32> Equals(const Vector<System.Single>& left, const Vector<System.Single>& right)PublicStatic0x10
Vector<System.Int32> Equals(const Vector<System.Int32>& left, const Vector<System.Int32>& right)PublicStatic0x10
Vector<System.Int64> Equals(const Vector<System.Double>& left, const Vector<System.Double>& right)PublicStatic0x10
Vector<System.Int64> Equals(const Vector<System.Int64>& left, const Vector<System.Int64>& right)PublicStatic0x10
bool EqualsAll(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
bool EqualsAny(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<T> LessThan(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<System.Int32> LessThan(const Vector<System.Single>& left, const Vector<System.Single>& right)PublicStatic0x10
Vector<System.Int32> LessThan(const Vector<System.Int32>& left, const Vector<System.Int32>& right)PublicStatic0x10
Vector<System.Int64> LessThan(const Vector<System.Double>& left, const Vector<System.Double>& right)PublicStatic0x10
Vector<System.Int64> LessThan(const Vector<System.Int64>& left, const Vector<System.Int64>& right)PublicStatic0x10
bool LessThanAll(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
bool LessThanAny(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<T> LessThanOrEqual(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<System.Int32> LessThanOrEqual(const Vector<System.Single>& left, const Vector<System.Single>& right)PublicStatic0x10
Vector<System.Int32> LessThanOrEqual(const Vector<System.Int32>& left, const Vector<System.Int32>& right)PublicStatic0x10
Vector<System.Int64> LessThanOrEqual(const Vector<System.Int64>& left, const Vector<System.Int64>& right)PublicStatic0x10
Vector<System.Int64> LessThanOrEqual(const Vector<System.Double>& left, const Vector<System.Double>& right)PublicStatic0x10
bool LessThanOrEqualAll(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
bool LessThanOrEqualAny(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<T> GreaterThan(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<System.Int32> GreaterThan(const Vector<System.Single>& left, const Vector<System.Single>& right)PublicStatic0x10
Vector<System.Int32> GreaterThan(const Vector<System.Int32>& left, const Vector<System.Int32>& right)PublicStatic0x10
Vector<System.Int64> GreaterThan(const Vector<System.Double>& left, const Vector<System.Double>& right)PublicStatic0x10
Vector<System.Int64> GreaterThan(const Vector<System.Int64>& left, const Vector<System.Int64>& right)PublicStatic0x10
bool GreaterThanAll(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
bool GreaterThanAny(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<T> GreaterThanOrEqual(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<System.Int32> GreaterThanOrEqual(const Vector<System.Single>& left, const Vector<System.Single>& right)PublicStatic0x10
Vector<System.Int32> GreaterThanOrEqual(const Vector<System.Int32>& left, const Vector<System.Int32>& right)PublicStatic0x10
Vector<System.Int64> GreaterThanOrEqual(const Vector<System.Int64>& left, const Vector<System.Int64>& right)PublicStatic0x10
Vector<System.Int64> GreaterThanOrEqual(const Vector<System.Double>& left, const Vector<System.Double>& right)PublicStatic0x10
bool GreaterThanOrEqualAll(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
bool GreaterThanOrEqualAny(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
bool get_IsHardwareAccelerated()PublicStatic+1 flags0x01
Vector<T> Abs(const Vector<T>& value)PublicStatic0x10
Vector<T> Min(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<T> Max(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
uint8 Dot(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<T> SquareRoot(const Vector<T>& value)PublicStatic0x10
Vector<T> Add(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<T> Subtract(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<T> Multiply(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<T> Multiply(const Vector<T>& left, const uint8& right)PublicStatic0x10
Vector<T> Multiply(const uint8& left, const Vector<T>& right)PublicStatic0x10
Vector<T> Divide(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<T> Negate(const Vector<T>& value)PublicStatic0x10
Vector<T> BitwiseAnd(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<T> BitwiseOr(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<T> OnesComplement(const Vector<T>& value)PublicStatic0x10
Vector<T> Xor(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<T> AndNot(const Vector<T>& left, const Vector<T>& right)PublicStatic0x10
Vector<System.Byte> AsVectorByte(const Vector<T>& value)PublicStatic0x10
Vector<System.SByte> AsVectorSByte(const Vector<T>& value)PublicStatic0x10
Vector<System.UInt16> AsVectorUInt16(const Vector<T>& value)PublicStatic0x10
Vector<System.Int16> AsVectorInt16(const Vector<T>& value)PublicStatic0x10
Vector<System.UInt32> AsVectorUInt32(const Vector<T>& value)PublicStatic0x10
Vector<System.Int32> AsVectorInt32(const Vector<T>& value)PublicStatic0x10
Vector<System.UInt64> AsVectorUInt64(const Vector<T>& value)PublicStatic0x10
Vector<System.Int64> AsVectorInt64(const Vector<T>& value)PublicStatic0x10
Vector<System.Single> AsVectorSingle(const Vector<T>& value)PublicStatic0x10
Vector<System.Double> AsVectorDouble(const Vector<T>& value)PublicStatic0x10