| void .ctor(bool IsGameServer) | 2 flags | | 0x01 |
| long SteamAPI_SteamParties_v002() | Static+2 flags | | 0x08 |
| long GetUserInterfacePointer() | Public+1 flags | | 0x08 |
| uint _GetNumActiveBeacons(long self) | PrivateStatic+1 flags | | 0x08 |
| uint GetNumActiveBeacons() | 1 flags | | 0x04 |
| PartyBeaconID_t _GetBeaconByIndex(long self, uint unIndex) | PrivateStatic+1 flags | | 0x08 |
| PartyBeaconID_t GetBeaconByIndex(uint unIndex) | 1 flags | | 0x08 |
| bool _GetBeaconDetails(long self, const PartyBeaconID_t& ulBeaconID, ref SteamId& pSteamIDBeaconOwner, ref SteamPartyBeaconLocation_t& pLocation, long pchMetadata, int cchMetadata) | PrivateStatic+1 flags | | 0x10 |
| bool GetBeaconDetails(const PartyBeaconID_t& ulBeaconID, ref SteamId& pSteamIDBeaconOwner, ref SteamPartyBeaconLocation_t& pLocation, ref string& pchMetadata) | 1 flags | | 0x10 |
| SteamAPICall_t _JoinParty(long self, const PartyBeaconID_t& ulBeaconID) | PrivateStatic+1 flags | | 0x08 |
| CallResult<Steamworks.Data.JoinPartyCallback_t> JoinParty(const PartyBeaconID_t& ulBeaconID) | 1 flags | | 0x18 |
| bool _GetNumAvailableBeaconLocations(long self, ref uint& puNumLocations) | PrivateStatic+1 flags | | 0x08 |
| bool GetNumAvailableBeaconLocations(ref uint& puNumLocations) | 1 flags | | 0x04 |
| bool _GetAvailableBeaconLocations(long self, ref SteamPartyBeaconLocation_t& pLocationList, uint uMaxNumLocations) | PrivateStatic+1 flags | | 0x10 |
| bool GetAvailableBeaconLocations(ref SteamPartyBeaconLocation_t& pLocationList, uint uMaxNumLocations) | 1 flags | | 0x10 |
| SteamAPICall_t _CreateBeacon(long self, uint unOpenSlots, ref SteamPartyBeaconLocation_t& pBeaconLocation, const string& pchConnectString, const string& pchMetadata) | PrivateStatic+1 flags | | 0x10 |
| CallResult<Steamworks.Data.CreateBeaconCallback_t> CreateBeacon(uint unOpenSlots, const SteamPartyBeaconLocation_t& pBeaconLocation, const string& pchConnectString, const string& pchMetadata) | 1 flags | | 0x18 |
| void _OnReservationCompleted(long self, const PartyBeaconID_t& ulBeacon, const SteamId& steamIDUser) | PrivateStatic+1 flags | | 0x08 |
| void OnReservationCompleted(const PartyBeaconID_t& ulBeacon, const SteamId& steamIDUser) | 1 flags | | 0x08 |
| void _CancelReservation(long self, const PartyBeaconID_t& ulBeacon, const SteamId& steamIDUser) | PrivateStatic+1 flags | | 0x08 |
| void CancelReservation(const PartyBeaconID_t& ulBeacon, const SteamId& steamIDUser) | 1 flags | | 0x08 |
| SteamAPICall_t _ChangeNumOpenSlots(long self, const PartyBeaconID_t& ulBeacon, uint unOpenSlots) | PrivateStatic+1 flags | | 0x08 |
| CallResult<Steamworks.Data.ChangeNumOpenSlotsCallback_t> ChangeNumOpenSlots(const PartyBeaconID_t& ulBeacon, uint unOpenSlots) | 1 flags | | 0x18 |
| bool _DestroyBeacon(long self, const PartyBeaconID_t& ulBeacon) | PrivateStatic+1 flags | | 0x08 |
| bool DestroyBeacon(const PartyBeaconID_t& ulBeacon) | 1 flags | | 0x08 |
| bool _GetBeaconLocationData(long self, const SteamPartyBeaconLocation_t& BeaconLocation, const SteamPartyBeaconLocationData& eData, long pchDataStringOut, int cchDataStringOut) | PrivateStatic+1 flags | | 0x10 |
| bool GetBeaconLocationData(const SteamPartyBeaconLocation_t& BeaconLocation, const SteamPartyBeaconLocationData& eData, ref string& pchDataStringOut) | 1 flags | | 0x10 |