| void .ctor(bool IsGameServer) | 2 flags | — | 0x01 |
| long SteamAPI_SteamNetworkingMessages_SteamAPI_v002() | Static+2 flags | — | 0x08 |
| long GetUserInterfacePointer() | Public+1 flags | — | 0x08 |
| long SteamAPI_SteamGameServerNetworkingMessages_SteamAPI_v002() | Static+2 flags | | 0x08 |
| long GetServerInterfacePointer() | Public+1 flags | | 0x08 |
| Result _SendMessageToUser(long self, ref NetIdentity& identityRemote, const IntPtr[]& pubData, uint cubData, int nSendFlags, int nRemoteChannel) | PrivateStatic+1 flags | | 0x88 |
| Result SendMessageToUser(ref NetIdentity& identityRemote, const IntPtr[]& pubData, uint cubData, int nSendFlags, int nRemoteChannel) | 1 flags | | 0x88 |
| int _ReceiveMessagesOnChannel(long self, int nLocalChannel, long ppOutMessages, int nMaxMessages) | PrivateStatic+1 flags | | 0x08 |
| int ReceiveMessagesOnChannel(int nLocalChannel, long ppOutMessages, int nMaxMessages) | 1 flags | | 0x08 |
| bool _AcceptSessionWithUser(long self, ref NetIdentity& identityRemote) | PrivateStatic+1 flags | | 0x88 |
| bool AcceptSessionWithUser(ref NetIdentity& identityRemote) | 1 flags | | 0x88 |
| bool _CloseSessionWithUser(long self, ref NetIdentity& identityRemote) | PrivateStatic+1 flags | | 0x88 |
| bool CloseSessionWithUser(ref NetIdentity& identityRemote) | 1 flags | | 0x88 |
| bool _CloseChannelWithUser(long self, ref NetIdentity& identityRemote, int nLocalChannel) | PrivateStatic+1 flags | | 0x88 |
| bool CloseChannelWithUser(ref NetIdentity& identityRemote, int nLocalChannel) | 1 flags | | 0x88 |
| ConnectionState _GetSessionConnectionInfo(long self, ref NetIdentity& identityRemote, ref ConnectionInfo& pConnectionInfo, ref ConnectionStatus& pQuickStatus) | PrivateStatic+1 flags | | 0x2B8 |
| ConnectionState GetSessionConnectionInfo(ref NetIdentity& identityRemote, ref ConnectionInfo& pConnectionInfo, ref ConnectionStatus& pQuickStatus) | 1 flags | | 0x2B8 |