| void .ctor(bool IsGameServer) | 2 flags | — | 0x01 |
| void _DestroyFakeUDPPort(long self) | PrivateStatic+1 flags | — | 0x08 |
| void DestroyFakeUDPPort() | 1 flags | — | 0x00 |
| Result _SendMessageToFakeIP(long self, ref NetAddress& remoteAddress, long pData, uint cbData, int nSendFlags) | PrivateStatic+1 flags | — | 0x12 |
| Result SendMessageToFakeIP(ref NetAddress& remoteAddress, long pData, uint cbData, int nSendFlags) | 1 flags | — | 0x12 |
| int _ReceiveMessages(long self, long ppOutMessages, int nMaxMessages) | PrivateStatic+1 flags | — | 0x08 |
| int ReceiveMessages(long ppOutMessages, int nMaxMessages) | 1 flags | — | 0x08 |
| void _ScheduleCleanup(long self, ref NetAddress& remoteAddress) | PrivateStatic+1 flags | — | 0x12 |
| void ScheduleCleanup(ref NetAddress& remoteAddress) | 1 flags | — | 0x12 |