| void .ctor(bool IsGameServer) | 2 flags | — | 0x01 |
| void _ServerResponded(long self, const HServerListRequest& hRequest, int iServer) | PrivateStatic+1 flags | — | 0x08 |
| void ServerResponded(const HServerListRequest& hRequest, int iServer) | 1 flags | — | 0x08 |
| void _ServerFailedToRespond(long self, const HServerListRequest& hRequest, int iServer) | PrivateStatic+1 flags | — | 0x08 |
| void ServerFailedToRespond(const HServerListRequest& hRequest, int iServer) | 1 flags | — | 0x08 |
| void _RefreshComplete(long self, const HServerListRequest& hRequest, const MatchMakingServerResponse& response) | PrivateStatic+1 flags | — | 0x08 |
| void RefreshComplete(const HServerListRequest& hRequest, const MatchMakingServerResponse& response) | 1 flags | — | 0x08 |