| void .ctor(bool IsGameServer) | 2 flags | | 0x01 |
| void _AddPlayerToList(long self, const string& pchName, int nScore, float flTimePlayed) | PrivateStatic+1 flags | | 0x08 |
| void AddPlayerToList(const string& pchName, int nScore, float flTimePlayed) | 1 flags | | 0x08 |
| void _PlayersFailedToRespond(long self) | PrivateStatic+1 flags | | 0x08 |
| void PlayersFailedToRespond() | 1 flags | | 0x00 |
| void _PlayersRefreshComplete(long self) | PrivateStatic+1 flags | | 0x08 |
| void PlayersRefreshComplete() | 1 flags | | 0x00 |