| void .ctor(bool IsGameServer) | 2 flags | | 0x01 |
| long SteamAPI_SteamInventory_v003() | Static+2 flags | | 0x08 |
| long GetUserInterfacePointer() | Public+1 flags | | 0x08 |
| long SteamAPI_SteamGameServerInventory_v003() | Static+2 flags | | 0x08 |
| long GetServerInterfacePointer() | Public+1 flags | | 0x08 |
| Result _GetResultStatus(long self, const SteamInventoryResult_t& resultHandle) | PrivateStatic+1 flags | | 0x08 |
| Result GetResultStatus(const SteamInventoryResult_t& resultHandle) | 1 flags | | 0x04 |
| bool _GetResultItems(long self, const SteamInventoryResult_t& resultHandle, const SteamItemDetails_t[]& pOutItemsArray, ref uint& punOutItemsArraySize) | PrivateStatic+1 flags | | 0x08 |
| bool GetResultItems(const SteamInventoryResult_t& resultHandle, const SteamItemDetails_t[]& pOutItemsArray, ref uint& punOutItemsArraySize) | 1 flags | | 0x08 |
| bool _GetResultItemProperty(long self, const SteamInventoryResult_t& resultHandle, uint unItemIndex, const string& pchPropertyName, long pchValueBuffer, ref uint& punValueBufferSizeOut) | PrivateStatic+1 flags | | 0x08 |
| bool GetResultItemProperty(const SteamInventoryResult_t& resultHandle, uint unItemIndex, const string& pchPropertyName, ref string& pchValueBuffer) | 1 flags | | 0x08 |
| uint _GetResultTimestamp(long self, const SteamInventoryResult_t& resultHandle) | PrivateStatic+1 flags | | 0x08 |
| uint GetResultTimestamp(const SteamInventoryResult_t& resultHandle) | 1 flags | | 0x04 |
| bool _CheckResultSteamID(long self, const SteamInventoryResult_t& resultHandle, const SteamId& steamIDExpected) | PrivateStatic+1 flags | | 0x08 |
| bool CheckResultSteamID(const SteamInventoryResult_t& resultHandle, const SteamId& steamIDExpected) | 1 flags | | 0x08 |
| void _DestroyResult(long self, const SteamInventoryResult_t& resultHandle) | PrivateStatic+1 flags | | 0x08 |
| void DestroyResult(const SteamInventoryResult_t& resultHandle) | 1 flags | | 0x04 |
| bool _GetAllItems(long self, ref SteamInventoryResult_t& pResultHandle) | PrivateStatic+1 flags | | 0x08 |
| bool GetAllItems(ref SteamInventoryResult_t& pResultHandle) | 1 flags | | 0x04 |
| bool _GetItemsByID(long self, ref SteamInventoryResult_t& pResultHandle, ref InventoryItemId& pInstanceIDs, uint unCountInstanceIDs) | PrivateStatic+1 flags | | 0x08 |
| bool GetItemsByID(ref SteamInventoryResult_t& pResultHandle, ref InventoryItemId& pInstanceIDs, uint unCountInstanceIDs) | 1 flags | | 0x08 |
| bool _SerializeResult(long self, const SteamInventoryResult_t& resultHandle, long pOutBuffer, ref uint& punOutBufferSize) | PrivateStatic+1 flags | | 0x08 |
| bool SerializeResult(const SteamInventoryResult_t& resultHandle, long pOutBuffer, ref uint& punOutBufferSize) | 1 flags | | 0x08 |
| bool _DeserializeResult(long self, ref SteamInventoryResult_t& pOutResultHandle, long pBuffer, uint unBufferSize, bool bRESERVED_MUST_BE_FALSE) | PrivateStatic+1 flags | | 0x08 |
| bool DeserializeResult(ref SteamInventoryResult_t& pOutResultHandle, long pBuffer, uint unBufferSize, bool bRESERVED_MUST_BE_FALSE) | 1 flags | | 0x08 |
| bool _GenerateItems(long self, ref SteamInventoryResult_t& pResultHandle, const InventoryDefId[]& pArrayItemDefs, const uint[]& punArrayQuantity, uint unArrayLength) | PrivateStatic+1 flags | | 0x08 |
| bool GenerateItems(ref SteamInventoryResult_t& pResultHandle, const InventoryDefId[]& pArrayItemDefs, const uint[]& punArrayQuantity, uint unArrayLength) | 1 flags | | 0x08 |
| bool _GrantPromoItems(long self, ref SteamInventoryResult_t& pResultHandle) | PrivateStatic+1 flags | | 0x08 |
| bool GrantPromoItems(ref SteamInventoryResult_t& pResultHandle) | 1 flags | | 0x04 |
| bool _AddPromoItem(long self, ref SteamInventoryResult_t& pResultHandle, const InventoryDefId& itemDef) | PrivateStatic+1 flags | | 0x08 |
| bool AddPromoItem(ref SteamInventoryResult_t& pResultHandle, const InventoryDefId& itemDef) | 1 flags | | 0x04 |
| bool _AddPromoItems(long self, ref SteamInventoryResult_t& pResultHandle, const InventoryDefId[]& pArrayItemDefs, uint unArrayLength) | PrivateStatic+1 flags | | 0x08 |
| bool AddPromoItems(ref SteamInventoryResult_t& pResultHandle, const InventoryDefId[]& pArrayItemDefs, uint unArrayLength) | 1 flags | | 0x08 |
| bool _ConsumeItem(long self, ref SteamInventoryResult_t& pResultHandle, const InventoryItemId& itemConsume, uint unQuantity) | PrivateStatic+1 flags | | 0x08 |
| bool ConsumeItem(ref SteamInventoryResult_t& pResultHandle, const InventoryItemId& itemConsume, uint unQuantity) | 1 flags | | 0x08 |
| bool _ExchangeItems(long self, ref SteamInventoryResult_t& pResultHandle, const InventoryDefId[]& pArrayGenerate, const uint[]& punArrayGenerateQuantity, uint unArrayGenerateLength, const InventoryItemId[]& pArrayDestroy, const uint[]& punArrayDestroyQuantity, uint unArrayDestroyLength) | PrivateStatic+1 flags | | 0x08 |
| bool ExchangeItems(ref SteamInventoryResult_t& pResultHandle, const InventoryDefId[]& pArrayGenerate, const uint[]& punArrayGenerateQuantity, uint unArrayGenerateLength, const InventoryItemId[]& pArrayDestroy, const uint[]& punArrayDestroyQuantity, uint unArrayDestroyLength) | 1 flags | | 0x08 |
| bool _TransferItemQuantity(long self, ref SteamInventoryResult_t& pResultHandle, const InventoryItemId& itemIdSource, uint unQuantity, const InventoryItemId& itemIdDest) | PrivateStatic+1 flags | | 0x08 |
| bool TransferItemQuantity(ref SteamInventoryResult_t& pResultHandle, const InventoryItemId& itemIdSource, uint unQuantity, const InventoryItemId& itemIdDest) | 1 flags | | 0x08 |
| void _SendItemDropHeartbeat(long self) | PrivateStatic+1 flags | | 0x08 |
| void SendItemDropHeartbeat() | 1 flags | | 0x00 |
| bool _TriggerItemDrop(long self, ref SteamInventoryResult_t& pResultHandle, const InventoryDefId& dropListDefinition) | PrivateStatic+1 flags | | 0x08 |
| bool TriggerItemDrop(ref SteamInventoryResult_t& pResultHandle, const InventoryDefId& dropListDefinition) | 1 flags | | 0x04 |
| bool _TradeItems(long self, ref SteamInventoryResult_t& pResultHandle, const SteamId& steamIDTradePartner, const InventoryItemId[]& pArrayGive, const uint[]& pArrayGiveQuantity, uint nArrayGiveLength, const InventoryItemId[]& pArrayGet, const uint[]& pArrayGetQuantity, uint nArrayGetLength) | PrivateStatic+1 flags | | 0x08 |
| bool TradeItems(ref SteamInventoryResult_t& pResultHandle, const SteamId& steamIDTradePartner, const InventoryItemId[]& pArrayGive, const uint[]& pArrayGiveQuantity, uint nArrayGiveLength, const InventoryItemId[]& pArrayGet, const uint[]& pArrayGetQuantity, uint nArrayGetLength) | 1 flags | | 0x08 |
| bool _LoadItemDefinitions(long self) | PrivateStatic+1 flags | | 0x08 |
| bool LoadItemDefinitions() | 1 flags | | 0x01 |
| bool _GetItemDefinitionIDs(long self, const InventoryDefId[]& pItemDefIDs, ref uint& punItemDefIDsArraySize) | PrivateStatic+1 flags | | 0x08 |
| bool GetItemDefinitionIDs(const InventoryDefId[]& pItemDefIDs, ref uint& punItemDefIDsArraySize) | 1 flags | | 0x08 |
| bool _GetItemDefinitionProperty(long self, const InventoryDefId& iDefinition, const string& pchPropertyName, long pchValueBuffer, ref uint& punValueBufferSizeOut) | PrivateStatic+1 flags | | 0x08 |
| bool GetItemDefinitionProperty(const InventoryDefId& iDefinition, const string& pchPropertyName, ref string& pchValueBuffer) | 1 flags | | 0x08 |
| SteamAPICall_t _RequestEligiblePromoItemDefinitionsIDs(long self, const SteamId& steamID) | PrivateStatic+1 flags | | 0x08 |
| CallResult<Steamworks.Data.SteamInventoryEligiblePromoItemDefIDs_t> RequestEligiblePromoItemDefinitionsIDs(const SteamId& steamID) | 1 flags | | 0x18 |
| bool _GetEligiblePromoItemDefinitionIDs(long self, const SteamId& steamID, const InventoryDefId[]& pItemDefIDs, ref uint& punItemDefIDsArraySize) | PrivateStatic+1 flags | | 0x08 |
| bool GetEligiblePromoItemDefinitionIDs(const SteamId& steamID, const InventoryDefId[]& pItemDefIDs, ref uint& punItemDefIDsArraySize) | 1 flags | | 0x08 |
| SteamAPICall_t _StartPurchase(long self, const InventoryDefId[]& pArrayItemDefs, const uint[]& punArrayQuantity, uint unArrayLength) | PrivateStatic+1 flags | | 0x08 |
| CallResult<Steamworks.Data.SteamInventoryStartPurchaseResult_t> StartPurchase(const InventoryDefId[]& pArrayItemDefs, const uint[]& punArrayQuantity, uint unArrayLength) | 1 flags | | 0x18 |
| SteamAPICall_t _RequestPrices(long self) | PrivateStatic+1 flags | | 0x08 |
| CallResult<Steamworks.Data.SteamInventoryRequestPricesResult_t> RequestPrices() | 1 flags | | 0x18 |
| uint _GetNumItemsWithPrices(long self) | PrivateStatic+1 flags | | 0x08 |
| uint GetNumItemsWithPrices() | 1 flags | | 0x04 |
| bool _GetItemsWithPrices(long self, const InventoryDefId[]& pArrayItemDefs, const ulong[]& pCurrentPrices, const ulong[]& pBasePrices, uint unArrayLength) | PrivateStatic+1 flags | | 0x08 |
| bool GetItemsWithPrices(const InventoryDefId[]& pArrayItemDefs, const ulong[]& pCurrentPrices, const ulong[]& pBasePrices, uint unArrayLength) | 1 flags | | 0x08 |
| bool _GetItemPrice(long self, const InventoryDefId& iDefinition, ref ulong& pCurrentPrice, ref ulong& pBasePrice) | PrivateStatic+1 flags | | 0x08 |
| bool GetItemPrice(const InventoryDefId& iDefinition, ref ulong& pCurrentPrice, ref ulong& pBasePrice) | 1 flags | | 0x08 |
| SteamInventoryUpdateHandle_t _StartUpdateProperties(long self) | PrivateStatic+1 flags | | 0x08 |
| SteamInventoryUpdateHandle_t StartUpdateProperties() | 1 flags | | 0x08 |
| bool _RemoveProperty(long self, const SteamInventoryUpdateHandle_t& handle, const InventoryItemId& nItemID, const string& pchPropertyName) | PrivateStatic+1 flags | | 0x08 |
| bool RemoveProperty(const SteamInventoryUpdateHandle_t& handle, const InventoryItemId& nItemID, const string& pchPropertyName) | 1 flags | | 0x08 |
| bool _SetProperty(long self, const SteamInventoryUpdateHandle_t& handle, const InventoryItemId& nItemID, const string& pchPropertyName, const string& pchPropertyValue) | PrivateStatic+1 flags | | 0x08 |
| bool SetProperty(const SteamInventoryUpdateHandle_t& handle, const InventoryItemId& nItemID, const string& pchPropertyName, const string& pchPropertyValue) | 1 flags | | 0x08 |
| bool _SetProperty(long self, const SteamInventoryUpdateHandle_t& handle, const InventoryItemId& nItemID, const string& pchPropertyName, bool bValue) | PrivateStatic+1 flags | | 0x08 |
| bool SetProperty(const SteamInventoryUpdateHandle_t& handle, const InventoryItemId& nItemID, const string& pchPropertyName, bool bValue) | 1 flags | | 0x08 |
| bool _SetProperty(long self, const SteamInventoryUpdateHandle_t& handle, const InventoryItemId& nItemID, const string& pchPropertyName, long nValue) | PrivateStatic+1 flags | | 0x08 |
| bool SetProperty(const SteamInventoryUpdateHandle_t& handle, const InventoryItemId& nItemID, const string& pchPropertyName, long nValue) | 1 flags | | 0x08 |
| bool _SetProperty(long self, const SteamInventoryUpdateHandle_t& handle, const InventoryItemId& nItemID, const string& pchPropertyName, float flValue) | PrivateStatic+1 flags | | 0x08 |
| bool SetProperty(const SteamInventoryUpdateHandle_t& handle, const InventoryItemId& nItemID, const string& pchPropertyName, float flValue) | 1 flags | | 0x08 |
| bool _SubmitUpdateProperties(long self, const SteamInventoryUpdateHandle_t& handle, ref SteamInventoryResult_t& pResultHandle) | PrivateStatic+1 flags | | 0x08 |
| bool SubmitUpdateProperties(const SteamInventoryUpdateHandle_t& handle, ref SteamInventoryResult_t& pResultHandle) | 1 flags | | 0x08 |
| bool _InspectItem(long self, ref SteamInventoryResult_t& pResultHandle, const string& pchItemToken) | PrivateStatic+1 flags | | 0x08 |
| bool InspectItem(ref SteamInventoryResult_t& pResultHandle, const string& pchItemToken) | 1 flags | | 0x08 |