| void .ctor(bool IsGameServer) | 2 flags | | 0x01 |
| long SteamAPI_SteamInput_v006() | Static+2 flags | | 0x08 |
| long GetUserInterfacePointer() | Public+1 flags | | 0x08 |
| bool _Init(long self, bool bExplicitlyCallRunFrame) | PrivateStatic+1 flags | | 0x08 |
| bool Init(bool bExplicitlyCallRunFrame) | 1 flags | | 0x01 |
| bool _Shutdown(long self) | PrivateStatic+1 flags | | 0x08 |
| bool Shutdown() | 1 flags | | 0x01 |
| bool _SetInputActionManifestFilePath(long self, const string& pchInputActionManifestAbsolutePath) | PrivateStatic+1 flags | | 0x08 |
| bool SetInputActionManifestFilePath(const string& pchInputActionManifestAbsolutePath) | 1 flags | | 0x08 |
| void _RunFrame(long self, bool bReservedValue) | PrivateStatic+1 flags | | 0x08 |
| void RunFrame(bool bReservedValue) | 1 flags | | 0x01 |
| bool _BWaitForData(long self, bool bWaitForever, uint unTimeout) | PrivateStatic+1 flags | | 0x08 |
| bool BWaitForData(bool bWaitForever, uint unTimeout) | 1 flags | | 0x04 |
| bool _BNewDataAvailable(long self) | PrivateStatic+1 flags | | 0x08 |
| bool BNewDataAvailable() | 1 flags | | 0x01 |
| int _GetConnectedControllers(long self, const InputHandle_t[]& handlesOut) | PrivateStatic+1 flags | | 0x08 |
| int GetConnectedControllers(const InputHandle_t[]& handlesOut) | 1 flags | | 0x08 |
| void _EnableDeviceCallbacks(long self) | PrivateStatic+1 flags | | 0x08 |
| void EnableDeviceCallbacks() | 1 flags | | 0x00 |
| InputActionSetHandle_t _GetActionSetHandle(long self, const string& pszActionSetName) | PrivateStatic+1 flags | | 0x08 |
| InputActionSetHandle_t GetActionSetHandle(const string& pszActionSetName) | 1 flags | | 0x08 |
| void _ActivateActionSet(long self, const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetHandle) | PrivateStatic+1 flags | | 0x08 |
| void ActivateActionSet(const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetHandle) | 1 flags | | 0x08 |
| InputActionSetHandle_t _GetCurrentActionSet(long self, const InputHandle_t& inputHandle) | PrivateStatic+1 flags | | 0x08 |
| InputActionSetHandle_t GetCurrentActionSet(const InputHandle_t& inputHandle) | 1 flags | | 0x08 |
| void _ActivateActionSetLayer(long self, const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetLayerHandle) | PrivateStatic+1 flags | | 0x08 |
| void ActivateActionSetLayer(const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetLayerHandle) | 1 flags | | 0x08 |
| void _DeactivateActionSetLayer(long self, const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetLayerHandle) | PrivateStatic+1 flags | | 0x08 |
| void DeactivateActionSetLayer(const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetLayerHandle) | 1 flags | | 0x08 |
| void _DeactivateAllActionSetLayers(long self, const InputHandle_t& inputHandle) | PrivateStatic+1 flags | | 0x08 |
| void DeactivateAllActionSetLayers(const InputHandle_t& inputHandle) | 1 flags | | 0x08 |
| int _GetActiveActionSetLayers(long self, const InputHandle_t& inputHandle, const InputActionSetHandle_t[]& handlesOut) | PrivateStatic+1 flags | | 0x08 |
| int GetActiveActionSetLayers(const InputHandle_t& inputHandle, const InputActionSetHandle_t[]& handlesOut) | 1 flags | | 0x08 |
| InputDigitalActionHandle_t _GetDigitalActionHandle(long self, const string& pszActionName) | PrivateStatic+1 flags | | 0x08 |
| InputDigitalActionHandle_t GetDigitalActionHandle(const string& pszActionName) | 1 flags | | 0x08 |
| DigitalState _GetDigitalActionData(long self, const InputHandle_t& inputHandle, const InputDigitalActionHandle_t& digitalActionHandle) | PrivateStatic+1 flags | | 0x08 |
| DigitalState GetDigitalActionData(const InputHandle_t& inputHandle, const InputDigitalActionHandle_t& digitalActionHandle) | 1 flags | | 0x08 |
| int _GetDigitalActionOrigins(long self, const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetHandle, const InputDigitalActionHandle_t& digitalActionHandle, ref InputActionOrigin& originsOut) | PrivateStatic+1 flags | | 0x08 |
| int GetDigitalActionOrigins(const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetHandle, const InputDigitalActionHandle_t& digitalActionHandle, ref InputActionOrigin& originsOut) | 1 flags | | 0x08 |
| Utf8StringPointer _GetStringForDigitalActionName(long self, const InputDigitalActionHandle_t& eActionHandle) | PrivateStatic+1 flags | | 0x08 |
| string GetStringForDigitalActionName(const InputDigitalActionHandle_t& eActionHandle) | 1 flags | | 0x08 |
| InputAnalogActionHandle_t _GetAnalogActionHandle(long self, const string& pszActionName) | PrivateStatic+1 flags | | 0x08 |
| InputAnalogActionHandle_t GetAnalogActionHandle(const string& pszActionName) | 1 flags | | 0x08 |
| AnalogState _GetAnalogActionData(long self, const InputHandle_t& inputHandle, const InputAnalogActionHandle_t& analogActionHandle) | PrivateStatic+1 flags | | 0x0D |
| AnalogState GetAnalogActionData(const InputHandle_t& inputHandle, const InputAnalogActionHandle_t& analogActionHandle) | 1 flags | | 0x0D |
| int _GetAnalogActionOrigins(long self, const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetHandle, const InputAnalogActionHandle_t& analogActionHandle, ref InputActionOrigin& originsOut) | PrivateStatic+1 flags | | 0x08 |
| int GetAnalogActionOrigins(const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetHandle, const InputAnalogActionHandle_t& analogActionHandle, ref InputActionOrigin& originsOut) | 1 flags | | 0x08 |
| Utf8StringPointer _GetGlyphPNGForActionOrigin(long self, const InputActionOrigin& eOrigin, const GlyphSize& eSize, uint unFlags) | PrivateStatic+1 flags | | 0x08 |
| string GetGlyphPNGForActionOrigin(const InputActionOrigin& eOrigin, const GlyphSize& eSize, uint unFlags) | 1 flags | | 0x08 |
| Utf8StringPointer _GetGlyphSVGForActionOrigin(long self, const InputActionOrigin& eOrigin, uint unFlags) | PrivateStatic+1 flags | | 0x08 |
| string GetGlyphSVGForActionOrigin(const InputActionOrigin& eOrigin, uint unFlags) | 1 flags | | 0x08 |
| Utf8StringPointer _GetGlyphForActionOrigin_Legacy(long self, const InputActionOrigin& eOrigin) | PrivateStatic+1 flags | | 0x08 |
| string GetGlyphForActionOrigin_Legacy(const InputActionOrigin& eOrigin) | 1 flags | | 0x08 |
| Utf8StringPointer _GetStringForActionOrigin(long self, const InputActionOrigin& eOrigin) | PrivateStatic+1 flags | | 0x08 |
| string GetStringForActionOrigin(const InputActionOrigin& eOrigin) | 1 flags | | 0x08 |
| Utf8StringPointer _GetStringForAnalogActionName(long self, const InputAnalogActionHandle_t& eActionHandle) | PrivateStatic+1 flags | | 0x08 |
| string GetStringForAnalogActionName(const InputAnalogActionHandle_t& eActionHandle) | 1 flags | | 0x08 |
| void _StopAnalogActionMomentum(long self, const InputHandle_t& inputHandle, const InputAnalogActionHandle_t& eAction) | PrivateStatic+1 flags | | 0x08 |
| void StopAnalogActionMomentum(const InputHandle_t& inputHandle, const InputAnalogActionHandle_t& eAction) | 1 flags | | 0x08 |
| MotionState _GetMotionData(long self, const InputHandle_t& inputHandle) | PrivateStatic+1 flags | | 0x28 |
| MotionState GetMotionData(const InputHandle_t& inputHandle) | 1 flags | | 0x28 |
| void _TriggerVibration(long self, const InputHandle_t& inputHandle, ushort usLeftSpeed, ushort usRightSpeed) | PrivateStatic+1 flags | | 0x08 |
| void TriggerVibration(const InputHandle_t& inputHandle, ushort usLeftSpeed, ushort usRightSpeed) | 1 flags | | 0x08 |
| void _TriggerVibrationExtended(long self, const InputHandle_t& inputHandle, ushort usLeftSpeed, ushort usRightSpeed, ushort usLeftTriggerSpeed, ushort usRightTriggerSpeed) | PrivateStatic+1 flags | | 0x08 |
| void TriggerVibrationExtended(const InputHandle_t& inputHandle, ushort usLeftSpeed, ushort usRightSpeed, ushort usLeftTriggerSpeed, ushort usRightTriggerSpeed) | 1 flags | | 0x08 |
| void _TriggerSimpleHapticEvent(long self, const InputHandle_t& inputHandle, const ControllerHapticLocation& eHapticLocation, byte nIntensity, ushort nGainDB, byte nOtherIntensity, ushort nOtherGainDB) | PrivateStatic+1 flags | | 0x08 |
| void TriggerSimpleHapticEvent(const InputHandle_t& inputHandle, const ControllerHapticLocation& eHapticLocation, byte nIntensity, ushort nGainDB, byte nOtherIntensity, ushort nOtherGainDB) | 1 flags | | 0x08 |
| void _SetLEDColor(long self, const InputHandle_t& inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags) | PrivateStatic+1 flags | | 0x08 |
| void SetLEDColor(const InputHandle_t& inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags) | 1 flags | | 0x08 |
| void _Legacy_TriggerHapticPulse(long self, const InputHandle_t& inputHandle, const SteamControllerPad& eTargetPad, ushort usDurationMicroSec) | PrivateStatic+1 flags | | 0x08 |
| void Legacy_TriggerHapticPulse(const InputHandle_t& inputHandle, const SteamControllerPad& eTargetPad, ushort usDurationMicroSec) | 1 flags | | 0x08 |
| void _Legacy_TriggerRepeatedHapticPulse(long self, const InputHandle_t& inputHandle, const SteamControllerPad& eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags) | PrivateStatic+1 flags | | 0x08 |
| void Legacy_TriggerRepeatedHapticPulse(const InputHandle_t& inputHandle, const SteamControllerPad& eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags) | 1 flags | | 0x08 |
| bool _ShowBindingPanel(long self, const InputHandle_t& inputHandle) | PrivateStatic+1 flags | | 0x08 |
| bool ShowBindingPanel(const InputHandle_t& inputHandle) | 1 flags | | 0x08 |
| InputType _GetInputTypeForHandle(long self, const InputHandle_t& inputHandle) | PrivateStatic+1 flags | | 0x08 |
| InputType GetInputTypeForHandle(const InputHandle_t& inputHandle) | 1 flags | | 0x08 |
| InputHandle_t _GetControllerForGamepadIndex(long self, int nIndex) | PrivateStatic+1 flags | | 0x08 |
| InputHandle_t GetControllerForGamepadIndex(int nIndex) | 1 flags | | 0x08 |
| int _GetGamepadIndexForController(long self, const InputHandle_t& ulinputHandle) | PrivateStatic+1 flags | | 0x08 |
| int GetGamepadIndexForController(const InputHandle_t& ulinputHandle) | 1 flags | | 0x08 |
| Utf8StringPointer _GetStringForXboxOrigin(long self, const XboxOrigin& eOrigin) | PrivateStatic+1 flags | | 0x08 |
| string GetStringForXboxOrigin(const XboxOrigin& eOrigin) | 1 flags | | 0x08 |
| Utf8StringPointer _GetGlyphForXboxOrigin(long self, const XboxOrigin& eOrigin) | PrivateStatic+1 flags | | 0x08 |
| string GetGlyphForXboxOrigin(const XboxOrigin& eOrigin) | 1 flags | | 0x08 |
| InputActionOrigin _GetActionOriginFromXboxOrigin(long self, const InputHandle_t& inputHandle, const XboxOrigin& eOrigin) | PrivateStatic+1 flags | | 0x08 |
| InputActionOrigin GetActionOriginFromXboxOrigin(const InputHandle_t& inputHandle, const XboxOrigin& eOrigin) | 1 flags | | 0x08 |
| InputActionOrigin _TranslateActionOrigin(long self, const InputType& eDestinationInputType, const InputActionOrigin& eSourceOrigin) | PrivateStatic+1 flags | | 0x08 |
| InputActionOrigin TranslateActionOrigin(const InputType& eDestinationInputType, const InputActionOrigin& eSourceOrigin) | 1 flags | | 0x04 |
| bool _GetDeviceBindingRevision(long self, const InputHandle_t& inputHandle, ref int& pMajor, ref int& pMinor) | PrivateStatic+1 flags | | 0x08 |
| bool GetDeviceBindingRevision(const InputHandle_t& inputHandle, ref int& pMajor, ref int& pMinor) | 1 flags | | 0x08 |
| uint _GetRemotePlaySessionID(long self, const InputHandle_t& inputHandle) | PrivateStatic+1 flags | | 0x08 |
| uint GetRemotePlaySessionID(const InputHandle_t& inputHandle) | 1 flags | | 0x08 |
| ushort _GetSessionInputConfigurationSettings(long self) | PrivateStatic+1 flags | | 0x08 |
| ushort GetSessionInputConfigurationSettings() | 1 flags | | 0x02 |