Zdexby TheHolyOneZ
49,743 classes
Class

ISteamInput

: SteamInterface : Object
Steamworks.ISteamInput, Facepunch.Steamworks.Win64 0x0038 (56 B) inherited 0x0038 Facepunch.Steamworks.Win64.dll
0x00x0038

Members 1

OffsetSizeNameTypeFlagsDefault
—0x08VersionstringPublicStatic+1 flags2006075108864
Inherited from SteamInterface 5
OffsetSizeNameTypeFlagsDefault
0x08SelflongPublic—
0x08SelfGloballongPublic—
0x08SelfServerlongPublic—
0x08SelfClientlongPublic—
0x01<IsServer>k__BackingFieldboolPrivate—

Functions 95

SignatureFlagsNativeParams
void .ctor(bool IsGameServer)2 flags0x01
long SteamAPI_SteamInput_v006()Static+2 flags0x08
long GetUserInterfacePointer()Public+1 flags0x08
bool _Init(long self, bool bExplicitlyCallRunFrame)PrivateStatic+1 flags0x08
bool Init(bool bExplicitlyCallRunFrame)1 flags0x01
bool _Shutdown(long self)PrivateStatic+1 flags0x08
bool Shutdown()1 flags0x01
bool _SetInputActionManifestFilePath(long self, const string& pchInputActionManifestAbsolutePath)PrivateStatic+1 flags0x08
bool SetInputActionManifestFilePath(const string& pchInputActionManifestAbsolutePath)1 flags0x08
void _RunFrame(long self, bool bReservedValue)PrivateStatic+1 flags0x08
void RunFrame(bool bReservedValue)1 flags0x01
bool _BWaitForData(long self, bool bWaitForever, uint unTimeout)PrivateStatic+1 flags0x08
bool BWaitForData(bool bWaitForever, uint unTimeout)1 flags0x04
bool _BNewDataAvailable(long self)PrivateStatic+1 flags0x08
bool BNewDataAvailable()1 flags0x01
int _GetConnectedControllers(long self, const InputHandle_t[]& handlesOut)PrivateStatic+1 flags0x08
int GetConnectedControllers(const InputHandle_t[]& handlesOut)1 flags0x08
void _EnableDeviceCallbacks(long self)PrivateStatic+1 flags0x08
void EnableDeviceCallbacks()1 flags0x00
InputActionSetHandle_t _GetActionSetHandle(long self, const string& pszActionSetName)PrivateStatic+1 flags0x08
InputActionSetHandle_t GetActionSetHandle(const string& pszActionSetName)1 flags0x08
void _ActivateActionSet(long self, const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetHandle)PrivateStatic+1 flags0x08
void ActivateActionSet(const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetHandle)1 flags0x08
InputActionSetHandle_t _GetCurrentActionSet(long self, const InputHandle_t& inputHandle)PrivateStatic+1 flags0x08
InputActionSetHandle_t GetCurrentActionSet(const InputHandle_t& inputHandle)1 flags0x08
void _ActivateActionSetLayer(long self, const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetLayerHandle)PrivateStatic+1 flags0x08
void ActivateActionSetLayer(const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetLayerHandle)1 flags0x08
void _DeactivateActionSetLayer(long self, const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetLayerHandle)PrivateStatic+1 flags0x08
void DeactivateActionSetLayer(const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetLayerHandle)1 flags0x08
void _DeactivateAllActionSetLayers(long self, const InputHandle_t& inputHandle)PrivateStatic+1 flags0x08
void DeactivateAllActionSetLayers(const InputHandle_t& inputHandle)1 flags0x08
int _GetActiveActionSetLayers(long self, const InputHandle_t& inputHandle, const InputActionSetHandle_t[]& handlesOut)PrivateStatic+1 flags0x08
int GetActiveActionSetLayers(const InputHandle_t& inputHandle, const InputActionSetHandle_t[]& handlesOut)1 flags0x08
InputDigitalActionHandle_t _GetDigitalActionHandle(long self, const string& pszActionName)PrivateStatic+1 flags0x08
InputDigitalActionHandle_t GetDigitalActionHandle(const string& pszActionName)1 flags0x08
DigitalState _GetDigitalActionData(long self, const InputHandle_t& inputHandle, const InputDigitalActionHandle_t& digitalActionHandle)PrivateStatic+1 flags0x08
DigitalState GetDigitalActionData(const InputHandle_t& inputHandle, const InputDigitalActionHandle_t& digitalActionHandle)1 flags0x08
int _GetDigitalActionOrigins(long self, const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetHandle, const InputDigitalActionHandle_t& digitalActionHandle, ref InputActionOrigin& originsOut)PrivateStatic+1 flags0x08
int GetDigitalActionOrigins(const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetHandle, const InputDigitalActionHandle_t& digitalActionHandle, ref InputActionOrigin& originsOut)1 flags0x08
Utf8StringPointer _GetStringForDigitalActionName(long self, const InputDigitalActionHandle_t& eActionHandle)PrivateStatic+1 flags0x08
string GetStringForDigitalActionName(const InputDigitalActionHandle_t& eActionHandle)1 flags0x08
InputAnalogActionHandle_t _GetAnalogActionHandle(long self, const string& pszActionName)PrivateStatic+1 flags0x08
InputAnalogActionHandle_t GetAnalogActionHandle(const string& pszActionName)1 flags0x08
AnalogState _GetAnalogActionData(long self, const InputHandle_t& inputHandle, const InputAnalogActionHandle_t& analogActionHandle)PrivateStatic+1 flags0x0D
AnalogState GetAnalogActionData(const InputHandle_t& inputHandle, const InputAnalogActionHandle_t& analogActionHandle)1 flags0x0D
int _GetAnalogActionOrigins(long self, const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetHandle, const InputAnalogActionHandle_t& analogActionHandle, ref InputActionOrigin& originsOut)PrivateStatic+1 flags0x08
int GetAnalogActionOrigins(const InputHandle_t& inputHandle, const InputActionSetHandle_t& actionSetHandle, const InputAnalogActionHandle_t& analogActionHandle, ref InputActionOrigin& originsOut)1 flags0x08
Utf8StringPointer _GetGlyphPNGForActionOrigin(long self, const InputActionOrigin& eOrigin, const GlyphSize& eSize, uint unFlags)PrivateStatic+1 flags0x08
string GetGlyphPNGForActionOrigin(const InputActionOrigin& eOrigin, const GlyphSize& eSize, uint unFlags)1 flags0x08
Utf8StringPointer _GetGlyphSVGForActionOrigin(long self, const InputActionOrigin& eOrigin, uint unFlags)PrivateStatic+1 flags0x08
string GetGlyphSVGForActionOrigin(const InputActionOrigin& eOrigin, uint unFlags)1 flags0x08
Utf8StringPointer _GetGlyphForActionOrigin_Legacy(long self, const InputActionOrigin& eOrigin)PrivateStatic+1 flags0x08
string GetGlyphForActionOrigin_Legacy(const InputActionOrigin& eOrigin)1 flags0x08
Utf8StringPointer _GetStringForActionOrigin(long self, const InputActionOrigin& eOrigin)PrivateStatic+1 flags0x08
string GetStringForActionOrigin(const InputActionOrigin& eOrigin)1 flags0x08
Utf8StringPointer _GetStringForAnalogActionName(long self, const InputAnalogActionHandle_t& eActionHandle)PrivateStatic+1 flags0x08
string GetStringForAnalogActionName(const InputAnalogActionHandle_t& eActionHandle)1 flags0x08
void _StopAnalogActionMomentum(long self, const InputHandle_t& inputHandle, const InputAnalogActionHandle_t& eAction)PrivateStatic+1 flags0x08
void StopAnalogActionMomentum(const InputHandle_t& inputHandle, const InputAnalogActionHandle_t& eAction)1 flags0x08
MotionState _GetMotionData(long self, const InputHandle_t& inputHandle)PrivateStatic+1 flags0x28
MotionState GetMotionData(const InputHandle_t& inputHandle)1 flags0x28
void _TriggerVibration(long self, const InputHandle_t& inputHandle, ushort usLeftSpeed, ushort usRightSpeed)PrivateStatic+1 flags0x08
void TriggerVibration(const InputHandle_t& inputHandle, ushort usLeftSpeed, ushort usRightSpeed)1 flags0x08
void _TriggerVibrationExtended(long self, const InputHandle_t& inputHandle, ushort usLeftSpeed, ushort usRightSpeed, ushort usLeftTriggerSpeed, ushort usRightTriggerSpeed)PrivateStatic+1 flags0x08
void TriggerVibrationExtended(const InputHandle_t& inputHandle, ushort usLeftSpeed, ushort usRightSpeed, ushort usLeftTriggerSpeed, ushort usRightTriggerSpeed)1 flags0x08
void _TriggerSimpleHapticEvent(long self, const InputHandle_t& inputHandle, const ControllerHapticLocation& eHapticLocation, byte nIntensity, ushort nGainDB, byte nOtherIntensity, ushort nOtherGainDB)PrivateStatic+1 flags0x08
void TriggerSimpleHapticEvent(const InputHandle_t& inputHandle, const ControllerHapticLocation& eHapticLocation, byte nIntensity, ushort nGainDB, byte nOtherIntensity, ushort nOtherGainDB)1 flags0x08
void _SetLEDColor(long self, const InputHandle_t& inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags)PrivateStatic+1 flags0x08
void SetLEDColor(const InputHandle_t& inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags)1 flags0x08
void _Legacy_TriggerHapticPulse(long self, const InputHandle_t& inputHandle, const SteamControllerPad& eTargetPad, ushort usDurationMicroSec)PrivateStatic+1 flags0x08
void Legacy_TriggerHapticPulse(const InputHandle_t& inputHandle, const SteamControllerPad& eTargetPad, ushort usDurationMicroSec)1 flags0x08
void _Legacy_TriggerRepeatedHapticPulse(long self, const InputHandle_t& inputHandle, const SteamControllerPad& eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags)PrivateStatic+1 flags0x08
void Legacy_TriggerRepeatedHapticPulse(const InputHandle_t& inputHandle, const SteamControllerPad& eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags)1 flags0x08
bool _ShowBindingPanel(long self, const InputHandle_t& inputHandle)PrivateStatic+1 flags0x08
bool ShowBindingPanel(const InputHandle_t& inputHandle)1 flags0x08
InputType _GetInputTypeForHandle(long self, const InputHandle_t& inputHandle)PrivateStatic+1 flags0x08
InputType GetInputTypeForHandle(const InputHandle_t& inputHandle)1 flags0x08
InputHandle_t _GetControllerForGamepadIndex(long self, int nIndex)PrivateStatic+1 flags0x08
InputHandle_t GetControllerForGamepadIndex(int nIndex)1 flags0x08
int _GetGamepadIndexForController(long self, const InputHandle_t& ulinputHandle)PrivateStatic+1 flags0x08
int GetGamepadIndexForController(const InputHandle_t& ulinputHandle)1 flags0x08
Utf8StringPointer _GetStringForXboxOrigin(long self, const XboxOrigin& eOrigin)PrivateStatic+1 flags0x08
string GetStringForXboxOrigin(const XboxOrigin& eOrigin)1 flags0x08
Utf8StringPointer _GetGlyphForXboxOrigin(long self, const XboxOrigin& eOrigin)PrivateStatic+1 flags0x08
string GetGlyphForXboxOrigin(const XboxOrigin& eOrigin)1 flags0x08
InputActionOrigin _GetActionOriginFromXboxOrigin(long self, const InputHandle_t& inputHandle, const XboxOrigin& eOrigin)PrivateStatic+1 flags0x08
InputActionOrigin GetActionOriginFromXboxOrigin(const InputHandle_t& inputHandle, const XboxOrigin& eOrigin)1 flags0x08
InputActionOrigin _TranslateActionOrigin(long self, const InputType& eDestinationInputType, const InputActionOrigin& eSourceOrigin)PrivateStatic+1 flags0x08
InputActionOrigin TranslateActionOrigin(const InputType& eDestinationInputType, const InputActionOrigin& eSourceOrigin)1 flags0x04
bool _GetDeviceBindingRevision(long self, const InputHandle_t& inputHandle, ref int& pMajor, ref int& pMinor)PrivateStatic+1 flags0x08
bool GetDeviceBindingRevision(const InputHandle_t& inputHandle, ref int& pMajor, ref int& pMinor)1 flags0x08
uint _GetRemotePlaySessionID(long self, const InputHandle_t& inputHandle)PrivateStatic+1 flags0x08
uint GetRemotePlaySessionID(const InputHandle_t& inputHandle)1 flags0x08
ushort _GetSessionInputConfigurationSettings(long self)PrivateStatic+1 flags0x08
ushort GetSessionInputConfigurationSettings()1 flags0x02

Used by 1

types with a member, parameter or interface of this type