| SteamId get_Id() | Public+1 flags | | 0x08 |
| void set_Id(const SteamId& value) | 2 flags | | 0x08 |
| void .ctor(const SteamId& id) | Public+1 flags | | 0x08 |
| Task<Steamworks.RoomEnter> Join() | Public | | 0x08 |
| void Leave() | Public | | 0x00 |
| bool InviteFriend(const SteamId& steamid) | Public | | 0x08 |
| int get_MemberCount() | Public+1 flags | | 0x04 |
| IEnumerable<Steamworks.Friend> get_Members() | Public+1 flags | | 0x08 |
| string GetData(const string& key) | Public | | 0x08 |
| bool SetData(const string& key, const string& value) | Public | | 0x08 |
| bool DeleteData(const string& key) | Public | | 0x08 |
| IEnumerable<System.Collections.Generic.KeyValuePair<System.String get_Data() | Public+1 flags | | 0x08 |
| string GetMemberData(const Friend& member, const string& key) | Public | | 0x08 |
| void SetMemberData(const string& key, const string& value) | Public | | 0x08 |
| bool SendChatString(const string& message) | Public | | 0x08 |
| bool SendChatBytes(const byte[]& data) | Public | | 0x08 |
| bool SendChatBytesUnsafe(const Byte*& ptr, int length) | Public | | 0x04 |
| bool Refresh() | Public | | 0x01 |
| int get_MaxMembers() | Public+1 flags | | 0x04 |
| void set_MaxMembers(int value) | Public+1 flags | | 0x04 |
| bool SetPublic() | Public | | 0x01 |
| bool SetPrivate() | Public | | 0x01 |
| bool SetInvisible() | Public | | 0x01 |
| bool SetFriendsOnly() | Public | | 0x01 |
| bool SetJoinable(bool b) | Public | | 0x01 |
| void SetGameServer(const SteamId& steamServer) | Public | | 0x08 |
| void SetGameServer(const string& ip, ushort port) | Public | | 0x08 |
| bool GetGameServer(ref uint& ip, ref ushort& port, ref SteamId& serverId) | Public | | 0x08 |
| Friend get_Owner() | Public+1 flags | | 0x08 |
| void set_Owner(const Friend& value) | Public+1 flags | | 0x08 |
| bool IsOwnedBy(const SteamId& k) | Public | | 0x08 |