Zdexby TheHolyOneZ
49,743 classes
Class

SettingsService

: Object
Reloaded.Services.SettingsService, Assembly-CSharp 0x00A0 (160 B) inherited 0x0010 Assembly-CSharp.dll
implements ISettingsService
0x00x00A0

Members 28

OffsetSizeNameTypeFlagsDefault
0x08s_bufferPoolArrayPool<System.Byte>PrivateStatic+1 flags—
—0x04k_minHeightfloatPrivateStatic+1 flags582227024
—0x08k_minAspectRatiodoublePrivateStatic+1 flags1718569145424
—0x04k_qualityLevelFullResintPrivateStatic+1 flags582227024
—0x04k_qualityLevelHalfResintPrivateStatic+1 flags582227024
—0x04k_qualityLevelQuarterResintPrivateStatic+1 flags582227024
—0x04k_quarterResScreenHeightintPrivateStatic+1 flags582227024
—0x04k_halfResScreenHeightintPrivateStatic+1 flags582227024
0x08m_platformServiceIPlatformServicePrivate—
0x08SpeedChangedAction<Reloaded.Services.GameplaySpeed>Private—
0x08GamepadCursorSpeedChangedAction<System.Int32Private—
0x08ResolutionChangedAction<Reloaded.Services.ReloadedResolution>Private—
0x08WindowModeChangedAction<Reloaded.Services.ReloadedWindowMode>Private—
0x08VolumeChangedAction<System.SinglePrivate—
0x08LanguageChangedAction<Reloaded.Services.Language>Private—
0x08VibrationChangedAction<System.Boolean>Private—
0x08VSyncChangedAction<System.Boolean>Private—
0x08HighContrastChangedAction<System.Boolean>Private—
0x08HalfSpeedChangedAction<System.Boolean>Private—
0x08HasAcceptedTOCChangedAction<System.Boolean>Private—
0x08DisplayHasChangedActionPrivate—
0x08m_fontFallbackManagerFontFallbackManagerPrivate—
0x01m_hasAcceptedTocboolPrivate—
0x00810x03padding / unreflected
0x04m_currentLanguageLanguagePrivate—
0x04m_currentWindowModeReloadedWindowModePrivate—
0x04<PreviousWindowMode>k__BackingFieldReloadedWindowModePrivate—
0x08m_currentResolutionReloadedResolutionPrivate—
0x08<PreviousResolution>k__BackingFieldReloadedResolutionPrivate—

Functions 75

SignatureFlagsNativeParams
void add_SpeedChanged(Action<Reloaded.Services.GameplaySpeed> value)PublicFinal+3 flags0x08
void remove_SpeedChanged(Action<Reloaded.Services.GameplaySpeed> value)PublicFinal+3 flags0x08
void add_GamepadCursorSpeedChanged(Action<System.Int32 value)PublicFinal+3 flags0x08
void remove_GamepadCursorSpeedChanged(Action<System.Int32 value)PublicFinal+3 flags0x08
void add_ResolutionChanged(Action<Reloaded.Services.ReloadedResolution> value)PublicFinal+3 flags0x08
void remove_ResolutionChanged(Action<Reloaded.Services.ReloadedResolution> value)PublicFinal+3 flags0x08
void add_WindowModeChanged(Action<Reloaded.Services.ReloadedWindowMode> value)PublicFinal+3 flags0x08
void remove_WindowModeChanged(Action<Reloaded.Services.ReloadedWindowMode> value)PublicFinal+3 flags0x08
void add_VolumeChanged(Action<System.Single value)PublicFinal+3 flags0x08
void remove_VolumeChanged(Action<System.Single value)PublicFinal+3 flags0x08
void add_LanguageChanged(Action<Reloaded.Services.Language> value)PublicFinal+3 flags0x08
void remove_LanguageChanged(Action<Reloaded.Services.Language> value)PublicFinal+3 flags0x08
void add_VibrationChanged(Action<System.Boolean> value)PublicFinal+3 flags0x08
void remove_VibrationChanged(Action<System.Boolean> value)PublicFinal+3 flags0x08
void add_VSyncChanged(Action<System.Boolean> value)PublicFinal+3 flags0x08
void remove_VSyncChanged(Action<System.Boolean> value)PublicFinal+3 flags0x08
void add_HighContrastChanged(Action<System.Boolean> value)PublicFinal+3 flags0x08
void remove_HighContrastChanged(Action<System.Boolean> value)PublicFinal+3 flags0x08
void add_HalfSpeedChanged(Action<System.Boolean> value)PublicFinal+3 flags0x08
void remove_HalfSpeedChanged(Action<System.Boolean> value)PublicFinal+3 flags0x08
void add_HasAcceptedTOCChanged(Action<System.Boolean> value)PublicFinal+3 flags0x08
void remove_HasAcceptedTOCChanged(Action<System.Boolean> value)PublicFinal+3 flags0x08
void add_DisplayHasChanged(Action value)PublicFinal+3 flags0x08
void remove_DisplayHasChanged(Action value)PublicFinal+3 flags0x08
bool get_ShowDebugSettings()PublicFinal+3 flags0x01
void MainDisplayChanged()Public0x00
bool get_HasAcceptedTOC()PublicFinal+3 flags0x01
void set_HasAcceptedTOC(bool value)PublicFinal+3 flags0x01
bool get_SkipBootstrap()PublicFinal+3 flags0x01
void set_SkipBootstrap(bool value)PublicFinal+3 flags0x01
bool get_SkipSplashScreen()PublicFinal+3 flags0x01
void set_SkipSplashScreen(bool value)PublicFinal+3 flags0x01
bool get_SkipEADPAuthentication()PublicFinal+3 flags0x01
void set_SkipEADPAuthentication(bool value)PublicFinal+3 flags0x01
Language get_CurrentLanguage()PublicFinal+3 flags0x04
void set_CurrentLanguage(const Language& value)PublicFinal+3 flags0x04
ReloadedWindowMode get_WindowMode()PublicFinal+3 flags0x04
void set_WindowMode(const ReloadedWindowMode& value)PublicFinal+3 flags0x04
ReloadedWindowMode get_PreviousWindowMode()PublicFinal+3 flags0x04
void set_PreviousWindowMode(const ReloadedWindowMode& value)PublicFinal+3 flags0x04
ReloadedResolution GetCurrentResolution()Private0x08
ReloadedWindowMode GetCurrentWindowMode()Private0x04
FullScreenMode GetFullScreenMode(const ReloadedWindowMode& mode)Private0x04
float get_MusicVolume()PublicFinal+3 flags0x04
void set_MusicVolume(float value)PublicFinal+3 flags0x04
float get_SoundEffectVolume()PublicFinal+3 flags0x04
void set_SoundEffectVolume(float value)PublicFinal+3 flags0x04
GameplaySpeed get_GameplaySpeed()PublicFinal+3 flags0x04
void set_GameplaySpeed(const GameplaySpeed& value)PublicFinal+3 flags0x04
ReloadedResolution get_Resolution()PublicFinal+3 flags0x08
void set_Resolution(const ReloadedResolution& value)PublicFinal+3 flags0x08
ReloadedResolution get_PreviousResolution()PublicFinal+3 flags0x08
void set_PreviousResolution(const ReloadedResolution& value)PublicFinal+3 flags0x08
bool get_Vibration()PublicFinal+3 flags0x01
void set_Vibration(bool value)PublicFinal+3 flags0x01
bool get_VSync()PublicFinal+3 flags0x01
void set_VSync(bool value)PublicFinal+3 flags0x01
bool get_HighContrast()PublicFinal+3 flags0x01
void set_HighContrast(bool value)PublicFinal+3 flags0x01
bool get_HalfSpeed()PublicFinal+3 flags0x01
void set_HalfSpeed(bool value)PublicFinal+3 flags0x01
float get_Gamepad1CursorSpeed()PublicFinal+3 flags0x04
void set_Gamepad1CursorSpeed(float value)PublicFinal+3 flags0x04
float get_Gamepad2CursorSpeed()PublicFinal+3 flags0x04
void set_Gamepad2CursorSpeed(float value)PublicFinal+3 flags0x04
void SetGamepadCursorSpeed(int index, float value)PublicFinal+2 flags0x04
float GetGamepadCursorSpeed(int index)PublicFinal+2 flags0x04
ReloadedResolution[] GetAvailableResolutions()PublicFinal+2 flags0x08
void .ctor(IPlatformService platformService)Public+1 flags0x08
void InitFromPlatform()Private0x00
void SetQualityForResolution(int screenHeight)Private0x04
bool IsValidAspectRatio(double ratio)Private0x08
void WriteSettings()Private0x00
void ReadSettings()Private0x00
void .cctor()PrivateStatic+1 flags0x00