| void add_AchievementsRefreshed(Action value) | Public+4 flags | | 0x08 |
| void remove_AchievementsRefreshed(Action value) | Public+4 flags | | 0x08 |
| void add_AchievementGranted(Action<Reloaded.Data.AchievementType> value) | Public+4 flags | | 0x08 |
| void remove_AchievementGranted(Action<Reloaded.Data.AchievementType> value) | Public+4 flags | | 0x08 |
| void add_GoldSunflowerGranted(Action<System.Int32> value) | Public+4 flags | | 0x08 |
| void remove_GoldSunflowerGranted(Action<System.Int32> value) | Public+4 flags | | 0x08 |
| void add_Initialized(Action value) | Public+4 flags | | 0x08 |
| void remove_Initialized(Action value) | Public+4 flags | | 0x08 |
| bool get_IsInitialized() | Public+4 flags | | 0x01 |
| IReadOnlyList<Reloaded.Data.AchievementEntryData> get_Achievements() | Public+4 flags | | 0x08 |
| bool SetAchievement(const AchievementType& achievementType, bool show) | Public+3 flags | — | 0x04 |
| bool IsGranted(const AchievementType& achievementType) | Public+3 flags | | 0x04 |
| void SendActivityEvent(const string& activityId, const string& eventName) | Public+3 flags | | 0x08 |
| List<System.Int32> GetPendingAchievements() | Public+3 flags | | 0x08 |
| void SendPendingAchievements() | Public+3 flags | | 0x00 |