Zdexby TheHolyOneZ
49,743 classes
Class

WeatherChange[]

: Array : Object
Reloaded.Gameplay.WeatherChange[], Assembly-CSharp 0x0020 (32 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const WeatherChange& )Public—0x28
ref WeatherChange Address(int )Public—0x28
WeatherChange Get(int )Public—0x28
void System.Collections.Generic.IList`1.Insert(int index, const WeatherChange& item)1 flags0x28
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const WeatherChange& item)1 flags0x28
WeatherChange System.Collections.Generic.IList`1.get_Item(int index)1 flags0x28
void System.Collections.Generic.IList`1.set_Item(int index, const WeatherChange& item)1 flags0x28
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const WeatherChange& item)1 flags0x28
bool System.Collections.Generic.ICollection`1.Remove(const WeatherChange& item)1 flags0x28
bool System.Collections.Generic.ICollection`1.Contains(const WeatherChange& item)1 flags0x28
void System.Collections.Generic.ICollection`1.CopyTo(const WeatherChange[]& array, int arrayIndex)1 flags0x08
IEnumerator<Reloaded.Gameplay.WeatherChange> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
WeatherChange System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x28
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04