Zdexby TheHolyOneZ
49,743 classes
Class

TodParticleHolder

: Object
Reloaded.Gameplay.TodParticleHolder, Assembly-CSharp 0x0028 (40 B) inherited 0x0010 Assembly-CSharp.dll
0x00x0028

Members 3

OffsetSizeNameTypeFlagsDefault
0x08mParticleSystemsDataArray<Reloaded.Gameplay.TodParticleSystem>Public—
0x08mEmittersDataArray<Reloaded.Gameplay.TodParticleEmitter>Public—
0x08mParticlesDataArray<Reloaded.Gameplay.TodParticle>Public—

Functions 7

SignatureFlagsNativeParams
void .ctor()Public+1 flags0x00
void Finalize()2 flags0x00
void InitializeHolder()Public0x00
void DisposeHolder()Public0x00
TodParticleSystem AllocParticleSystemFromDef(float theX, float theY, int theRenderOrder, TodParticleDefinition theDefinition, const ParticleEffect& theParticleEffect)Public0x08
TodParticleSystem AllocParticleSystem(float theX, float theY, int aRenderOrder, const ParticleEffect& theEffect)Public0x08
bool IsOverLoaded()Public0x01

Used by 2

types with a member, parameter or interface of this type