Zdexby TheHolyOneZ
49,743 classes
Class

ReanimationType[]

: Array : Object
Reloaded.Gameplay.ReanimationType[], Assembly-CSharp 0x0020 (32 B) inherited 0x0020 Assembly-CSharp.dll
implements IReanimationType>, mscorlib, ICollection`1, IEnumerable`1, IReanimationType>, mscorlib, IReanimationType>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const ReanimationType& )Public—0x04
ref ReanimationType Address(int )Public—0x04
ReanimationType Get(int )Public—0x04
void System.Collections.Generic.IList`1.Insert(int index, const ReanimationType& item)1 flags0x04
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const ReanimationType& item)1 flags0x04
ReanimationType System.Collections.Generic.IList`1.get_Item(int index)1 flags0x04
void System.Collections.Generic.IList`1.set_Item(int index, const ReanimationType& item)1 flags0x04
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const ReanimationType& item)1 flags0x04
bool System.Collections.Generic.ICollection`1.Remove(const ReanimationType& item)1 flags0x04
bool System.Collections.Generic.ICollection`1.Contains(const ReanimationType& item)1 flags0x04
void System.Collections.Generic.ICollection`1.CopyTo(const ReanimationType[]& array, int arrayIndex)1 flags0x08
IEnumerator<Reloaded.Gameplay.ReanimationType> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ReanimationType System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x04
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04