| void WriteDouble(ref Span<System.Byte>& buffer, ref WriterInternalState& state, double value) | PublicStatic | | 0x18 |
| void WriteFloat(ref Span<System.Byte>& buffer, ref WriterInternalState& state, float value) | PublicStatic | | 0x18 |
| void WriteFloatSlowPath(ref Span<System.Byte>& buffer, ref WriterInternalState& state, float value) | PrivateStatic | | 0x18 |
| void WriteUInt64(ref Span<System.Byte>& buffer, ref WriterInternalState& state, ulong value) | PublicStatic | | 0x18 |
| void WriteInt64(ref Span<System.Byte>& buffer, ref WriterInternalState& state, long value) | PublicStatic | | 0x18 |
| void WriteInt32(ref Span<System.Byte>& buffer, ref WriterInternalState& state, int value) | PublicStatic | | 0x18 |
| void WriteFixed64(ref Span<System.Byte>& buffer, ref WriterInternalState& state, ulong value) | PublicStatic | | 0x18 |
| void WriteFixed32(ref Span<System.Byte>& buffer, ref WriterInternalState& state, uint value) | PublicStatic | | 0x18 |
| void WriteBool(ref Span<System.Byte>& buffer, ref WriterInternalState& state, bool value) | PublicStatic | | 0x18 |
| void WriteString(ref Span<System.Byte>& buffer, ref WriterInternalState& state, const string& value) | PublicStatic | | 0x18 |
| void WriteAsciiStringToBuffer(const Span<System.Byte>& buffer, ref WriterInternalState& state, const string& value, int length) | PrivateStatic | | 0x18 |
| void NarrowFourUtf16CharsToAsciiAndWriteToBuffer(ref byte& outputBuffer, ulong value) | PrivateStatic | | 0x08 |
| int WriteStringToBuffer(const Span<System.Byte>& buffer, ref WriterInternalState& state, const string& value) | PrivateStatic | | 0x18 |
| void WriteBytes(ref Span<System.Byte>& buffer, ref WriterInternalState& state, ByteString value) | PublicStatic | | 0x18 |
| void WriteUInt32(ref Span<System.Byte>& buffer, ref WriterInternalState& state, uint value) | PublicStatic | | 0x18 |
| void WriteEnum(ref Span<System.Byte>& buffer, ref WriterInternalState& state, int value) | PublicStatic | | 0x18 |
| void WriteSFixed32(ref Span<System.Byte>& buffer, ref WriterInternalState& state, int value) | PublicStatic | | 0x18 |
| void WriteSFixed64(ref Span<System.Byte>& buffer, ref WriterInternalState& state, long value) | PublicStatic | | 0x18 |
| void WriteSInt32(ref Span<System.Byte>& buffer, ref WriterInternalState& state, int value) | PublicStatic | | 0x18 |
| void WriteSInt64(ref Span<System.Byte>& buffer, ref WriterInternalState& state, long value) | PublicStatic | | 0x18 |
| void WriteLength(ref Span<System.Byte>& buffer, ref WriterInternalState& state, int length) | PublicStatic | | 0x18 |
| void WriteRawVarint32(ref Span<System.Byte>& buffer, ref WriterInternalState& state, uint value) | PublicStatic | | 0x18 |
| void WriteRawVarint64(ref Span<System.Byte>& buffer, ref WriterInternalState& state, ulong value) | PublicStatic | | 0x18 |
| void WriteRawLittleEndian32(ref Span<System.Byte>& buffer, ref WriterInternalState& state, uint value) | PublicStatic | | 0x18 |
| void WriteRawLittleEndian32SlowPath(ref Span<System.Byte>& buffer, ref WriterInternalState& state, uint value) | PrivateStatic | | 0x18 |
| void WriteRawLittleEndian64(ref Span<System.Byte>& buffer, ref WriterInternalState& state, ulong value) | PublicStatic | | 0x18 |
| void WriteRawLittleEndian64SlowPath(ref Span<System.Byte>& buffer, ref WriterInternalState& state, ulong value) | PublicStatic | | 0x18 |
| void WriteRawByte(ref Span<System.Byte>& buffer, ref WriterInternalState& state, byte value) | PrivateStatic | | 0x18 |
| void WriteRawBytes(ref Span<System.Byte>& buffer, ref WriterInternalState& state, const byte[]& value) | PublicStatic | | 0x18 |
| void WriteRawBytes(ref Span<System.Byte>& buffer, ref WriterInternalState& state, const byte[]& value, int offset, int length) | PublicStatic | | 0x18 |
| void WriteRawBytes(ref Span<System.Byte>& buffer, ref WriterInternalState& state, const ReadOnlySpan<System.Byte>& value) | PublicStatic | | 0x18 |
| void WriteTag(ref Span<System.Byte>& buffer, ref WriterInternalState& state, int fieldNumber, const WireType& type) | PublicStatic | | 0x18 |
| void WriteTag(ref Span<System.Byte>& buffer, ref WriterInternalState& state, uint tag) | PublicStatic | | 0x18 |
| void WriteRawTag(ref Span<System.Byte>& buffer, ref WriterInternalState& state, byte b1) | PublicStatic | | 0x18 |
| void WriteRawTag(ref Span<System.Byte>& buffer, ref WriterInternalState& state, byte b1, byte b2) | PublicStatic | | 0x18 |
| void WriteRawTagSlowPath(ref Span<System.Byte>& buffer, ref WriterInternalState& state, byte b1, byte b2) | PrivateStatic | | 0x18 |
| void WriteRawTag(ref Span<System.Byte>& buffer, ref WriterInternalState& state, byte b1, byte b2, byte b3) | PublicStatic | | 0x18 |
| void WriteRawTagSlowPath(ref Span<System.Byte>& buffer, ref WriterInternalState& state, byte b1, byte b2, byte b3) | PrivateStatic | | 0x18 |
| void WriteRawTag(ref Span<System.Byte>& buffer, ref WriterInternalState& state, byte b1, byte b2, byte b3, byte b4) | PublicStatic | | 0x18 |
| void WriteRawTagSlowPath(ref Span<System.Byte>& buffer, ref WriterInternalState& state, byte b1, byte b2, byte b3, byte b4) | PrivateStatic | | 0x18 |
| void WriteRawTag(ref Span<System.Byte>& buffer, ref WriterInternalState& state, byte b1, byte b2, byte b3, byte b4, byte b5) | PublicStatic | | 0x18 |
| void WriteRawTagSlowPath(ref Span<System.Byte>& buffer, ref WriterInternalState& state, byte b1, byte b2, byte b3, byte b4, byte b5) | PrivateStatic | | 0x18 |
| uint EncodeZigZag32(int n) | PublicStatic | | 0x04 |
| ulong EncodeZigZag64(long n) | PublicStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |