| void Add(const uint[]& x, const uint[]& y, const uint[]& z) | PublicStatic | | 0x08 |
| void AddOne(const uint[]& z) | PublicStatic | | 0x08 |
| void AddOne(const uint[]& z, int zOff) | PublicStatic | | 0x08 |
| int AreEqual(const uint[]& x, const uint[]& y) | PublicStatic | | 0x08 |
| bool AreEqualVar(const uint[]& x, const uint[]& y) | PublicStatic | | 0x08 |
| void Carry(const uint[]& z) | PublicStatic | | 0x08 |
| void CMov(int cond, const uint[]& x, int xOff, const uint[]& z, int zOff) | PublicStatic | | 0x08 |
| void CMov(int cond, const ReadOnlySpan<System.UInt32>& x, const Span<System.UInt32>& z) | PublicStatic | | 0x10 |
| void CNegate(int negate, const uint[]& z) | PublicStatic | | 0x08 |
| void Copy(const uint[]& x, int xOff, const uint[]& z, int zOff) | PublicStatic | | 0x08 |
| void Copy(const ReadOnlySpan<System.UInt32>& x, const Span<System.UInt32>& z) | PublicStatic | | 0x10 |
| uint[] Create() | PublicStatic | | 0x08 |
| uint[] CreateTable(int n) | PublicStatic | | 0x08 |
| void CSwap(int swap, const uint[]& a, const uint[]& b) | PublicStatic | | 0x08 |
| void Decode(const uint[]& x, int xOff, const uint[]& z) | PublicStatic | | 0x08 |
| void Decode(const ReadOnlySpan<System.UInt32>& x, const Span<System.UInt32>& z) | PublicStatic | | 0x10 |
| void Decode(const byte[]& x, int xOff, const uint[]& z) | PublicStatic | | 0x08 |
| void Decode(const ReadOnlySpan<System.Byte>& x, const Span<System.UInt32>& z) | PublicStatic | | 0x10 |
| void Decode224(const uint[]& x, int xOff, const uint[]& z, int zOff) | PrivateStatic | | 0x08 |
| void Decode224(const ReadOnlySpan<System.UInt32>& x, const Span<System.UInt32>& z) | PrivateStatic | | 0x10 |
| uint Decode24(const byte[]& bs, int off) | PrivateStatic | | 0x08 |
| uint Decode24(const ReadOnlySpan<System.Byte>& bs) | PrivateStatic | | 0x10 |
| uint Decode32(const byte[]& bs, int off) | PrivateStatic | | 0x08 |
| uint Decode32(const ReadOnlySpan<System.Byte>& bs) | PrivateStatic | | 0x10 |
| void Decode56(const byte[]& bs, int off, const uint[]& z, int zOff) | PrivateStatic | | 0x08 |
| void Decode56(const ReadOnlySpan<System.Byte>& bs, const Span<System.UInt32>& z) | PrivateStatic | | 0x10 |
| void Encode(const uint[]& x, const uint[]& z, int zOff) | PublicStatic | | 0x08 |
| void Encode(const ReadOnlySpan<System.UInt32>& x, const Span<System.UInt32>& z) | PublicStatic | | 0x10 |
| void Encode(const uint[]& x, const byte[]& z, int zOff) | PublicStatic | | 0x08 |
| void Encode(const ReadOnlySpan<System.UInt32>& x, const Span<System.Byte>& z) | PublicStatic | | 0x10 |
| void Encode224(const uint[]& x, int xOff, const uint[]& z, int zOff) | PrivateStatic | | 0x08 |
| void Encode224(const ReadOnlySpan<System.UInt32>& x, const Span<System.UInt32>& z) | PrivateStatic | | 0x10 |
| void Encode24(uint n, const byte[]& bs, int off) | PrivateStatic | | 0x08 |
| void Encode24(uint n, const Span<System.Byte>& bs) | PrivateStatic | | 0x10 |
| void Encode32(uint n, const byte[]& bs, int off) | PrivateStatic | | 0x08 |
| void Encode32(uint n, const Span<System.Byte>& bs) | PrivateStatic | | 0x10 |
| void Encode56(const uint[]& x, int xOff, const byte[]& bs, int off) | PrivateStatic | | 0x08 |
| void Encode56(const ReadOnlySpan<System.UInt32>& x, const Span<System.Byte>& bs) | PrivateStatic | | 0x10 |
| void Inv(const uint[]& x, const uint[]& z) | PublicStatic | | 0x08 |
| void Inv(const ReadOnlySpan<System.UInt32>& x, const Span<System.UInt32>& z) | PublicStatic | | 0x10 |
| void InvVar(const uint[]& x, const uint[]& z) | PublicStatic | | 0x08 |
| void InvVar(const ReadOnlySpan<System.UInt32>& x, const Span<System.UInt32>& z) | PublicStatic | | 0x10 |
| int IsOne(const uint[]& x) | PublicStatic | | 0x08 |
| bool IsOneVar(const uint[]& x) | PublicStatic | | 0x08 |
| int IsZero(const uint[]& x) | PublicStatic | | 0x08 |
| bool IsZeroVar(const uint[]& x) | PublicStatic | | 0x08 |
| void Mul(const uint[]& x, uint y, const uint[]& z) | PublicStatic | | 0x08 |
| void Mul(const uint[]& x, const uint[]& y, const uint[]& z) | PublicStatic | | 0x08 |
| void Negate(const uint[]& x, const uint[]& z) | PublicStatic | | 0x08 |
| void Normalize(const uint[]& z) | PublicStatic | | 0x08 |
| void Normalize(const Span<System.UInt32>& z) | PublicStatic | | 0x10 |
| void One(const uint[]& z) | PublicStatic | | 0x08 |
| void PowPm3d4(const uint[]& x, const uint[]& z) | PrivateStatic | | 0x08 |
| void Reduce(const uint[]& z, int x) | PrivateStatic | | 0x08 |
| void Reduce(const Span<System.UInt32>& z, int x) | PrivateStatic | | 0x10 |
| void Sqr(const uint[]& x, const uint[]& z) | PublicStatic | | 0x08 |
| void Sqr(const uint[]& x, int n, const uint[]& z) | PublicStatic | | 0x08 |
| bool SqrtRatioVar(const uint[]& u, const uint[]& v, const uint[]& z) | PublicStatic | | 0x08 |
| void Sub(const uint[]& x, const uint[]& y, const uint[]& z) | PublicStatic | | 0x08 |
| void SubOne(const uint[]& z) | PublicStatic | | 0x08 |
| void Zero(const uint[]& z) | PublicStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |