Zdexby TheHolyOneZ
36,909 classes
Class

FiringReactionProvider

: MonoBehaviour : Behaviour : Component : Object : Object
Zagreekie.Tools.FiringReactionProvider, Assembly-CSharp 0x00B0 (176 B) inherited 0x0020 Assembly-CSharp.dll
0x00x00B0

Members 29

OffsetSizeNameTypeFlagsDefault
0x08_relayArmedFireRelayOneShotPrivate—
0x08_spinnerSliderEnergyMomentumSpinnerPrivate—
0x08_gunLeftGunControllerPrivate—
0x08_gunRightGunControllerPrivate—
0x04_valueOnArmedfloatPrivate—
0x04_valueAtFullSpinnerfloatPrivate—
0x01_invertOutputboolPrivate—
0x00490x03padding / unreflected
0x04_armedRampUpTaufloatPrivate—
0x04_disarmReleaseTaufloatPrivate—
0x00540x04padding / unreflected
0x08_inFlightDecayCurveAnimationCurvePrivate—
0x04_curvePeakScalefloatPrivate—
0x04_fallbackFlightDurationfloatPrivate—
0x04_postImpactTailDurationfloatPrivate—
0x04_debugArmedContributionfloatPrivate—
0x04_debugGunLeftContributionfloatPrivate—
0x04_debugGunLeftLatchedTimefloatPrivate—
0x04_debugGunRightContributionfloatPrivate—
0x04_debugGunRightLatchedTimefloatPrivate—
0x04_debugOutputfloatPrivate—
0x04<Value>k__BackingFieldfloatPrivate—
0x04_armedContributionfloatPrivate—
0x04_gunLeftLatchedTravelTimefloatPrivate—
0x04_gunRightLatchedTravelTimefloatPrivate—
0x04_gunLeftContributionfloatPrivate—
0x04_gunLeftFlightTotalfloatPrivate—
0x04_gunLeftFlightRemainingfloatPrivate—
0x04_gunRightContributionfloatPrivate—
0x04_gunRightFlightTotalfloatPrivate—
0x04_gunRightFlightRemainingfloatPrivate—
0x00AC0x04unreflected bytes to end of FiringReactionProvider
Inherited from MonoBehaviour 1
OffsetSizeNameTypeFlagsDefault
0x08m_CancellationTokenSourceCancellationTokenSourcePrivate—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 15

SignatureFlagsNativeParams
float get_Value()Public+1 flags0x04
void set_Value(float value)Private+1 flags0x04
void OnEnable()Private0x00
void OnDisable()Private0x00
void Update()Private0x00
void OnGunLeftImpactTimeChanged(float predictedSeconds)Private0x04
void OnGunRightImpactTimeChanged(float predictedSeconds)Private0x04
void UpdateArmedRamp(float dt)Private0x04
void UpdateGunDecay(ref float& contribution, ref float& flightRemaining, float flightTotal, float dt)Private0x04
void OnGunLeftFired()Private0x00
void OnGunRightFired()Private0x00
void HandleFire(float latchedTravelTime, ref float& contribution, ref float& flightTotal, ref float& flightRemaining)Private0x04
float ComputeTravelTime(GunController gun)PrivateStatic0x08
float SmoothToward(float current, float target, float tau, float dt)PrivateStatic0x04
void .ctor()Public+1 flags0x00