| Material NewMaterialPersistent(Shader shader, bool gpuInstanced) | PublicStatic | | 0x08 |
| Material GetInstancedMaterial(uint groupID, ref StaticPropertiesSD& staticProps) | PublicStatic | | 0x1C |
| Material GetInstancedMaterial(uint groupID, ref StaticPropertiesHD& staticProps) | PublicStatic | | 0x1C |
| Material GetInstancedMaterial(Hashtable groups, uint groupID, ref IStaticProperties& staticProps) | PrivateStatic | | 0x08 |
| bool EnableGPUInstancing(const ShaderMode& shaderMode, bool enabled) | PublicStatic | | 0x04 |
| void SetBlendingMode(Material mat, int nameID, const BlendMode& value) | PrivateStatic | | 0x08 |
| void SetStencilRef(Material mat, int nameID, int value) | PrivateStatic | | 0x08 |
| void SetStencilComp(Material mat, int nameID, const CompareFunction& value) | PrivateStatic | | 0x08 |
| void SetStencilOp(Material mat, int nameID, const StencilOp& value) | PrivateStatic | | 0x08 |
| void SetCull(Material mat, int nameID, const CullMode& value) | PrivateStatic | | 0x08 |
| void SetZWrite(Material mat, int nameID, const ZWrite& value) | PrivateStatic | | 0x08 |
| void SetZTest(Material mat, int nameID, const CompareFunction& value) | PrivateStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |