| VolumetricLightBeamAbstractBase GetMaster() | 2 flags | | 0x08 |
| void set_visible(bool value) | Public+1 flags | | 0x01 |
| void set_sortingLayerID(int value) | Public+1 flags | | 0x04 |
| void set_sortingOrder(int value) | Public+1 flags | | 0x04 |
| void OnDisable() | Private | | 0x00 |
| bool get_isCustomRenderPipelineSupported() | PublicStatic+1 flags | | 0x01 |
| bool get_shouldUseGPUInstancedMaterial() | Private+1 flags | | 0x01 |
| void OnEnable() | Private | | 0x00 |
| void Initialize(VolumetricLightBeamHD master) | Public | | 0x08 |
| void RegenerateMesh() | Public | | 0x00 |
| Vector3 ComputeLocalMatrix() | Private | | 0x0C |
| bool get_isNoiseEnabled() | Private+1 flags | | 0x01 |
| StaticPropertiesHD ComputeMaterialStaticProperties() | Private | | 0x1C |
| bool ApplyMaterial() | Private | | 0x01 |
| void SetMaterialProp(int nameID, float value) | Public | | 0x04 |
| void SetMaterialProp(int nameID, const Vector4& value) | Public | | 0x10 |
| void SetMaterialProp(int nameID, const Color& value) | Public | | 0x10 |
| void SetMaterialProp(int nameID, const Matrix4x4& value) | Public | | 0x40 |
| void SetMaterialProp(int nameID, Texture value) | Public | | 0x08 |
| void SetMaterialProp(int nameID, const InvalidTexture& invalidTexture) | Public | | 0x04 |
| void MaterialChangeStart() | Private | | 0x00 |
| void MaterialChangeStop() | Private | | 0x00 |
| void SetPropertyDirty(const DirtyProps& prop) | Public | | 0x04 |
| void UpdateMaterialAndBounds() | Private | | 0x00 |
| void UpdateMatricesPropertiesForGPUInstancingSRP() | Private | | 0x00 |
| void OnBeginCameraRenderingSRP(const ScriptableRenderContext& context, Camera cam) | Private | | 0x08 |
| void OnWillRenderObject() | Private | | 0x00 |
| void OnWillCameraRenderThisBeam(Camera cam) | Private | | 0x08 |
| void UpdateDirtyMaterialProperties() | Private | | 0x00 |
| void UpdateMaterialPropertiesForCamera(Camera cam) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |