Zdexby TheHolyOneZ
36,909 classes
Class

AssetEntry[]

: Array : Object
UnityEngine.UIElements.VisualTreeAsset.AssetEntry[], UnityEngine.UIElementsModule 0x0020 (32 B) inherited 0x0020 UnityEngine.UIElementsModule.dll
implements IList`1, ICollection`1, IEnumerable`1, IAssetEntry>, mscorlib, IAssetEntry>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const AssetEntry& )Public—0x20
ref AssetEntry Address(int )Public—0x20
AssetEntry Get(int )Public—0x20
void System.Collections.Generic.IList`1.Insert(int index, const AssetEntry& item)1 flags0x20
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const AssetEntry& item)1 flags0x20
AssetEntry System.Collections.Generic.IList`1.get_Item(int index)1 flags0x20
void System.Collections.Generic.IList`1.set_Item(int index, const AssetEntry& item)1 flags0x20
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const AssetEntry& item)1 flags0x20
bool System.Collections.Generic.ICollection`1.Remove(const AssetEntry& item)1 flags0x20
bool System.Collections.Generic.ICollection`1.Contains(const AssetEntry& item)1 flags0x20
void System.Collections.Generic.ICollection`1.CopyTo(const AssetEntry[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.VisualTreeAsset.AssetEntry> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
AssetEntry System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x20
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04