Zdexby TheHolyOneZ
36,909 classes
UnityEngine.UIElements.VisualElement.SimpleScheduledItem, UnityEngine.UIElementsModule 0x0068 (104 B) inherited 0x0068 UnityEngine.UIElementsModule.dll
0x00x0068

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from VisualElementScheduledItem`1 1
OffsetSizeNameTypeFlagsDefault
0x08updateEventActionPublic—
Inherited from BaseVisualElementScheduledItem 6
OffsetSizeNameTypeFlagsDefault
0x08<element>k__BackingFieldVisualElementPrivate—
0x08schedulerTimerEventSchedulerPublic—
0x01<isActive>k__BackingFieldboolPrivate—
0x01<isDetaching>k__BackingFieldboolPrivate—
0x004A0x06padding / unreflected
0x08m_OnAttachToPanelCallbackEventCallback<UnityEngine.UIElements.AttachToPanelEvent>Private+1 flags—
0x08m_OnDetachFromPanelCallbackEventCallback<UnityEngine.UIElements.DetachFromPanelEvent>Private+1 flags—
Inherited from ScheduledItem 7
OffsetSizeNameTypeFlagsDefault
0x08timerUpdateStopConditionFunc<System.Boolean>Public—
0x08OnceConditionFunc<System.Boolean>PublicStatic+1 flags—
0x08ForeverConditionFunc<System.Boolean>PublicStatic+1 flags—
0x08<startMs>k__BackingFieldlongPrivate—
0x08<delayMs>k__BackingFieldlongPrivate—
0x08<intervalMs>k__BackingFieldlongPrivate—
0x08<endTimeMs>k__BackingFieldlongPrivate—

Functions 2

SignatureFlagsNativeParams
void .ctor(VisualElement handler, Action updateEvent)Public+1 flags—0x08
void PerformTimerUpdate(const TimerState& state)Public+1 flags—0x10