Zdexby TheHolyOneZ
8,798 structs
Struct

VisualData

: ValueType : Object
UnityEngine.UIElements.VisualData, UnityEngine.UIElementsModule 0x00D8 (216 B) UnityEngine.UIElementsModule.dll
0x00x00D8

Members 17

OffsetSizeNameTypeFlags
0x10backgroundColorColorPublic
0x20backgroundImageBackgroundPublic
0x0CbackgroundPositionXBackgroundPositionPublic
0x0CbackgroundPositionYBackgroundPositionPublic
0x08backgroundRepeatBackgroundRepeatPublic
0x14backgroundSizeBackgroundSizePublic
0x10borderBottomColorColorPublic
0x08borderBottomLeftRadiusLengthPublic
0x08borderBottomRightRadiusLengthPublic
0x10borderLeftColorColorPublic
0x10borderRightColorColorPublic
0x10borderTopColorColorPublic
0x08borderTopLeftRadiusLengthPublic
0x08borderTopRightRadiusLengthPublic
0x00C40x04padding / unreflected
0x08filterList<UnityEngine.UIElements.FilterFunction>Public
0x04opacityfloatPublic
0x04overflowOverflowInternalPublic

Functions 6

SignatureFlagsNativeParams
VisualData Copy()PublicFinal+2 flags0xD8
void CopyFrom(ref VisualData& other)PublicFinal+2 flags0xD8
bool op_Equality(const VisualData& lhs, const VisualData& rhs)PublicStatic+1 flags0xD8
bool Equals(const VisualData& other)PublicFinal+2 flags0xD8
bool Equals(object obj)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04

Used by 4

types with a member, parameter or interface of this type