Zdexby TheHolyOneZ
36,909 classes
Class

UxmlObjectAsset[]

: Array : Object
UnityEngine.UIElements.UxmlObjectAsset[], UnityEngine.UIElementsModule 0x0020 (32 B) inherited 0x0020 UnityEngine.UIElementsModule.dll
implements IList`1, ICollection`1, IEnumerable`1, IUxmlObjectAsset>, mscorlib, IUxmlObjectAsset>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 64

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , UxmlObjectAsset )Public—0x08
ref UxmlObjectAsset Address(int )Public—0x08
UxmlObjectAsset Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, UxmlObjectAsset item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(UxmlObjectAsset item)1 flags0x08
UxmlObjectAsset System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, UxmlObjectAsset item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(UxmlObjectAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(UxmlObjectAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(UxmlObjectAsset item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const UxmlObjectAsset[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.UxmlObjectAsset> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
UxmlObjectAsset System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, UxmlAsset item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(UxmlAsset item)1 flags0x08
UxmlAsset System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, UxmlAsset item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(UxmlAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(UxmlAsset item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(UxmlAsset item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const UxmlAsset[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.UxmlAsset> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
UxmlAsset System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IUxmlAttributes item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IUxmlAttributes item)1 flags0x08
IUxmlAttributes System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, IUxmlAttributes item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IUxmlAttributes item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IUxmlAttributes item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IUxmlAttributes item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IUxmlAttributes[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.IUxmlAttributes> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IUxmlAttributes System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04