| bool ShapeWindingIsClockwise(int maskDepth, int stencilRef) | PublicStatic | | 0x04 |
| Rect Encapsulate(const Rect& a, const Rect& b) | PublicStatic | | 0x10 |
| Rect InflateByMargins(const Rect& r, const PostProcessingMargins& margins) | PublicStatic | | 0x10 |
| void ComputeMatrixRelativeToAncestor(RenderData renderData, RenderData ancestor, ref Matrix4x4& transform) | PrivateStatic | | 0x40 |
| void ComputeMatrixRelativeToRenderTree(RenderData renderData, ref Matrix4x4& transform) | PublicStatic | | 0x40 |
| void GetVerticesTransformInfo(RenderData renderData, ref Matrix4x4& transform) | PublicStatic | | 0x40 |
| void ComputeTransformMatrix(RenderData renderData, RenderData ancestor, ref Matrix4x4& result) | Static+1 flags | | 0x40 |
| bool RectHasArea(const Rect& rect) | PublicStatic | | 0x10 |
| bool RectHasArea(const RectInt& rect) | PublicStatic | | 0x10 |
| Rect CastToRect(const RectInt& rect) | PublicStatic | | 0x10 |
| RectInt CastToRectInt(const Rect& rect) | PublicStatic | | 0x10 |
| bool IsRoundRect(VisualElement ve) | PublicStatic | | 0x08 |
| bool IsVectorImageBackground(VisualElement ve) | PublicStatic | | 0x08 |
| void Destroy(Object obj) | PublicStatic | | 0x08 |
| int GetPrevPow2(int n) | PublicStatic | | 0x04 |
| int GetNextPow2(int n) | PublicStatic | | 0x04 |
| int GetNextPow2Exp(int n) | PublicStatic | | 0x04 |
| int GetThreadIndex() | PublicStatic | | 0x04 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |