Zdexby TheHolyOneZ
36,909 classes
Class

UIRUtility

: Object
UnityEngine.UIElements.UIRUtility, UnityEngine.UIElementsModule 0x0010 (16 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
0x00x0010

Members 3

OffsetSizeNameTypeFlagsDefault
0x08k_ComputeTransformMatrixMarkerProfilerMarkerPrivateStatic+1 flags—
0x08k_DefaultShaderNamestringPublicStatic+1 flags—
—0x08s_ThreadIndexNullable<System.Int32>PrivateStatic—

Functions 19

SignatureFlagsNativeParams
bool ShapeWindingIsClockwise(int maskDepth, int stencilRef)PublicStatic0x04
Rect Encapsulate(const Rect& a, const Rect& b)PublicStatic0x10
Rect InflateByMargins(const Rect& r, const PostProcessingMargins& margins)PublicStatic0x10
void ComputeMatrixRelativeToAncestor(RenderData renderData, RenderData ancestor, ref Matrix4x4& transform)PrivateStatic0x40
void ComputeMatrixRelativeToRenderTree(RenderData renderData, ref Matrix4x4& transform)PublicStatic0x40
void GetVerticesTransformInfo(RenderData renderData, ref Matrix4x4& transform)PublicStatic0x40
void ComputeTransformMatrix(RenderData renderData, RenderData ancestor, ref Matrix4x4& result)Static+1 flags0x40
bool RectHasArea(const Rect& rect)PublicStatic0x10
bool RectHasArea(const RectInt& rect)PublicStatic0x10
Rect CastToRect(const RectInt& rect)PublicStatic0x10
RectInt CastToRectInt(const Rect& rect)PublicStatic0x10
bool IsRoundRect(VisualElement ve)PublicStatic0x08
bool IsVectorImageBackground(VisualElement ve)PublicStatic0x08
void Destroy(Object obj)PublicStatic0x08
int GetPrevPow2(int n)PublicStatic0x04
int GetNextPow2(int n)PublicStatic0x04
int GetNextPow2Exp(int n)PublicStatic0x04
int GetThreadIndex()PublicStatic0x04
void .cctor()PrivateStatic+1 flags0x00