| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |
| void Reset() | Public | | 0x00 |
| void Unbind(int first, int count) | Private | | 0x04 |
| void StartNewBatch(int slotCount) | Public | | 0x04 |
| int IndexOf(const TextureId& id) | Public | | 0x04 |
| void MarkUsed(int slotIndex) | Public | | 0x04 |
| int get_FreeSlots() | Public+1 flags | | 0x04 |
| void set_FreeSlots(int value) | Private+1 flags | | 0x04 |
| int FindOldestSlot() | Public | | 0x04 |
| void Bind(const TextureId& id, float sdfScale, float sharpness, bool isPremultiplied, int slot, MaterialPropertyBlock mat, CommandList commandList) | Public | | 0x08 |
| void SetGpuData(int slotIndex, const TextureId& id, int textureWidth, int textureHeight, float sdfScale, float sharpness, bool isPremultiplied) | Public | | 0x04 |