implements IDisposable
0x00x0028
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| — | 0x04 | k_VerticesPerBatch | int | PrivateStatic+1 flags | -861326768 |
| — | 0x04 | k_JobLimit | int | PrivateStatic+1 flags | -861326768 |
| 0x10 | k_MemoryLabel | MemoryLabel | PrivateStatic+1 flags | — | |
| 0x10 | m_Jobs | NativeArray<Unity.Jobs.JobHandle> | Private | — | |
| 0x04 | m_NextJobIndex | int | Private | — | |
| 0x01 | <disposed>k__BackingField | bool | Private | — | |
| 0x0025 | 0x03 | unreflected bytes to end of OpacityIdAccelerator | |||
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
| void CreateJob(const NativeSlice<UnityEngine.UIElements.Vertex>& oldVerts, const NativeSlice<UnityEngine.UIElements.Vertex>& newVerts, const Color32& opacityData, int vertexCount) | Public | 0x10 | |
| void CompleteJobs() | Public | 0x00 | |
| bool get_disposed() | 2 flags | 0x01 | |
| void set_disposed(bool value) | Private+1 flags | 0x01 | |
| void Dispose() | PublicFinal+2 flags | 0x00 | |
| void Dispose(bool disposing) | 3 flags | 0x01 | |
| void .ctor() | Public+1 flags | 0x00 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |