Zdexby TheHolyOneZ
36,909 classes
Class

OpacityIdAccelerator

: Object
UnityEngine.UIElements.UIR.OpacityIdAccelerator, UnityEngine.UIElementsModule 0x0028 (40 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
implements IDisposable
0x00x0028

Members 6

OffsetSizeNameTypeFlagsDefault
—0x04k_VerticesPerBatchintPrivateStatic+1 flags-861326768
—0x04k_JobLimitintPrivateStatic+1 flags-861326768
0x10k_MemoryLabelMemoryLabelPrivateStatic+1 flags—
0x10m_JobsNativeArray<Unity.Jobs.JobHandle>Private—
0x04m_NextJobIndexintPrivate—
0x01<disposed>k__BackingFieldboolPrivate—
0x00250x03unreflected bytes to end of OpacityIdAccelerator

Functions 8

SignatureFlagsNativeParams
void CreateJob(const NativeSlice<UnityEngine.UIElements.Vertex>& oldVerts, const NativeSlice<UnityEngine.UIElements.Vertex>& newVerts, const Color32& opacityData, int vertexCount)Public0x10
void CompleteJobs()Public0x00
bool get_disposed()2 flags0x01
void set_disposed(bool value)Private+1 flags0x01
void Dispose()PublicFinal+2 flags0x00
void Dispose(bool disposing)3 flags0x01
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type